try opengl? It'll be a bit different because you'll have to normalize
co-ordinates and it supports negative values for both x and y - but you can
get with it.



On Wed, Aug 12, 2015 at 7:22 PM, Rabin shrestha <[email protected]>
wrote:

> i want to try bresenham's algorithm in gcc . i  don't know where to start
> ? but the code must be in c .
> tried from codeblock for gtk+ -----> failed to compile
> install anjuta and build program -----> libtool failed
> i can't run dosbox for graphics.h file...
>
>
> --
> Regards
> Rabin Shrestha
> [email protected]
> +977 9849177862
>
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-- 
Nootan Ghimire
http://cafecod.es/
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