try opengl? It'll be a bit different because you'll have to normalize co-ordinates and it supports negative values for both x and y - but you can get with it.
On Wed, Aug 12, 2015 at 7:22 PM, Rabin shrestha <[email protected]> wrote: > i want to try bresenham's algorithm in gcc . i don't know where to start > ? but the code must be in c . > tried from codeblock for gtk+ -----> failed to compile > install anjuta and build program -----> libtool failed > i can't run dosbox for graphics.h file... > > > -- > Regards > Rabin Shrestha > [email protected] > +977 9849177862 > > -- > Mailing List Guidelines: > http://wiki.fossnepal.org/index.php?title=Mailing_List_Guidelines > Community website: http://www.fossnepal.org/ > --- > You received this message because you are subscribed to the Google Groups > "FOSS Nepal" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- Nootan Ghimire http://cafecod.es/ [email protected] [email protected] -- Mailing List Guidelines: http://wiki.fossnepal.org/index.php?title=Mailing_List_Guidelines Community website: http://www.fossnepal.org/ --- You received this message because you are subscribed to the Google Groups "FOSS Nepal" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/d/optout.
