On Sun, 30 Jan 2005, Marco van de Voort wrote:
> > // Call C++ function and pass to it our "special" interface > > Result := D3DXLoadMeshHierarchyFromX_FPC_{$}(Filename, MeshOptions, > > pD3DDevice, AllocI, pUserDataLoader, ppFrameHierarchy, ppAnimController); > > > > Dec(PInteger(AllocI)^, $C); // Patch interface VMT - BACK > > end; > > > > But I really want FPC be compatible with Delphi in this situation. > > If I recall correctly, this was all done because the linker had problems with > symbols with negative offsets. This is correct. In combination with smartlinking, I think. Michael. _______________________________________________ fpc-devel maillist - fpc-devel@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-devel