Marco van de Voort wrote: >Better finish decal. DeCal is good and comfortable for most cases, and >trying to speed it up will kill the ease of use. > >Then we can collect some other set of routines over time for more performance >dependant stuff. > > You are right, it will be probably the easier way.
> > > >>>For this, I implemented dirty, but very fast maps and sets. These are not >>>generic, but fast, and with FPC they can really fly due to inline >>>capabilities. See >>> >>>http://www.stack.nl/~marcov/lightcontainers.zip >>> >>> >>> >>Thank you, I'll take a look in the next few days. Maybe we could build >>on this instead. >> >> > >It's not as friendly ;-) > > Ouch, it bites, ehmmm.... or should I say it bytes ;) Very interesting stuff, but not for mere mortals like me :) Really out of my reach. I'll try to play with it, just to try to see how it works (even if I doubt I'll be able to understand the compiler god's code :) Ciao, Dean _______________________________________________ fpc-devel maillist - fpc-devel@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-devel