Jonas Maebe wrote:
> No, it is still slow. You indeed do not have locking overhead, but you
> are still calling nonBuf_DirectPutPixel via a procvar for each pixel
> which has to be drawn (from hlinedefault). That is still very slow.

Why is calling via a procvar very much slower than a normal call ? It's
just an extra memory fetch (hopefully in cache) ?

Micha
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