I don't think that people will be happy if the compiler just deletes
their ppus if it can't read it for any reason. The compiler cannot know
if it can recreate the ppu when it deletes it.
Can't it just be made to treat a damaged/unreadable ppu in the same way as an outdated or incompatible (afaict fpc already has ways to deal with ppus that are from the wrong compiler version or built with the wrong version of a unit they depend on) ppu?

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