On 15 Sep 2010, at 16:39, Nikolay Nikolov wrote:
and then introduce TP7-compatible MaxColors, PaletteType and
procedures/functions. They'll be made optionally hookable (so the
go32v2 implementation will be able to implement them with the real
EGA palette registers for maximum compatibility), with a default
implementation that works on top of SetRGBPalette (similar to the
way SetPalette is implemented now)
What do you think?
How did the palette work in TP7 with the SVGA256 bgi driver?
Jonas
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