On 15 Sep 2010, at 16:39, Nikolay Nikolov wrote:

and then introduce TP7-compatible MaxColors, PaletteType and procedures/functions. They'll be made optionally hookable (so the go32v2 implementation will be able to implement them with the real EGA palette registers for maximum compatibility), with a default implementation that works on top of SetRGBPalette (similar to the way SetPalette is implemented now)

What do you think?

How did the palette work in TP7 with the SVGA256 bgi driver?


Jonas

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