On 04.07.2014 23:07, Sergio Flores wrote:
What is the current state of Windows Phone 8 for FPC?

Also, would anyone have interest in support Flash as a FPC target?
It is possible to compile C++ to .swf, so having the same capacity for
FPC would be great!
There is a open source project called FlashPascal that does exactly
this, I've contacted the developers but sadly they abandoned it, and
that compiler only supports a small subset of object pascal.

In theory adding Windows Phone should be simple no? It is a ARMv7
target, we already support this.
In the other hand Flash would be a completly new arch, that could take a
year or more, and I'm guess there is not really that much interest in
such target.

If not, anyone interested in trying to add support for any of those two
platforms?
I'm willing to pay for someone to add either those targets to the
compiler, as I really want to port my existing games for both Windows
Phones and for the web via Flash.

Or if anyone is willing to take me as a FPC apprentice I can try to do
it myself.
I'm am a experienced programmer, just don't know much about FPC
internals. Sadly there is not enough documentation for an outsider to be
able to do such thing without spendings months just studying the
compiler source.

Adding a new target OS for a known CPU is definitely simpler (in this case Windows Phone) than adding a completely new backend (in this case SWF). So if I were you I'd start with adding a Windows Phone target, though to be honest I'd first start with a i386-winrt or x86_64-winrt target. WinRT (aka Metro) might not be exactly the same as Windows Phone, but they share many traits and the hard ground work (namely the absolute core APIs that are available) are the same and developing on the PC should be simpler than developing for the phone...

There is a rather rough (and slightly outdated) article on the wiki ( http://wiki.freepascal.org/Porting_Free_Pascal ) which explains how to add a new operating system as a target. That would at least give you a starting point. You'll still need to dig a bit through the compiler's source though...

Regards,
Sven
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