Hi guys, congrats for the 3.0 release! However after upgrading FPC, my Android game now crashes with division by zero exceptions (it happens always in the same place).
I changed nothing in the code, only the compiler changed from a 2.7.x to 3.0.0 (cross compiler windows to Arm binary version obtained from the link that was distributed in the mailing list last week). If I revert to using the old compiler, no exceptions happen. Note that I have this line in one of my units: Initialization SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide, exOverflow, exUnderflow, exPrecision]); End. I masking all of those stuff because it is a requisite for OpenGL graphics. Looking at the breaking changes section of the wiki, I dont see anything related. Anyone has an idea of what changed that could cause this or at least how I can debug it?
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