Hi guys, congrats for the 3.0 release!

However after upgrading FPC, my Android game now crashes with division by
zero exceptions (it happens always in the same place).

I changed nothing in the code, only the compiler changed from a 2.7.x to
3.0.0 (cross compiler windows to Arm binary version obtained from the link
that was distributed in the mailing list last week).
If I revert to using the old compiler, no exceptions happen.

Note that I have this line in one of my units:

Initialization
SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide, exOverflow,
exUnderflow, exPrecision]);
End.

I masking all of those stuff because it is a requisite for OpenGL graphics.

Looking at the breaking changes section of the wiki, I dont see anything
related. Anyone has an idea of what changed that could cause this or at
least how I can debug it?
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