> On Jul 4, 2019, at 1:31 AM, Sven Barth via fpc-devel 
> <fpc-devel@lists.freepascal.org> wrote:
> 
> Even if one would say that the whitespace at the start of a line is discarded 
> that wouldn't make everyone happy, cause then code like the example Ben 
> showed in his mail from today wouldn't work:

If you need proper formatting and are not willing to have ugly indentation in 
code then long strings won’t work. However often white space doesn’t matter so 
it’s not a problem at all. Just because it’s not useful 100% of the time 
doesn’t mean it’s not useful at all.

==================

program test;

const 
  shader = '#version 150
            in vec2 inPosition;   
            in vec2 inTexCoord;
            in vec4 inColor;
            in float inUVMap;

            out vec2 vertexTexCoord;
            out float vertexUVMap;

            uniform mat4 fullTransform;

            void main()
            {
              gl_Position = fullTransform * vec4(inPosition, 1, 1); 
              vertexTexCoord = inTexCoord;
              vertexUVMap = inUVMap;
            }';
 
  sqlQuery = 'select 
                  distribution_stop_information.unique_id_no as 
stop_unique_id_no
                  ,distribution_line_items.unique_id_no as line_unique_id_no, 
stop_name
                  ,stop_address,route_code AS RouteCode, customer_reference
                  ,distribution_line_items.datetime_created, rma_number 
              from 
                  distribution_stop_information 
                  join distribution_line_items on 
distribution_line_items.unique_id_no = 
distribution_stop_information.unique_id_no
              where 
                  distribution_line_items.datetime_created > '2/22/2017' and 
customer_no = '91000'';

begin

end.

Regards,
        Ryan Joseph

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