> On Jul 4, 2019, at 1:31 AM, Sven Barth via fpc-devel > <fpc-devel@lists.freepascal.org> wrote: > > Even if one would say that the whitespace at the start of a line is discarded > that wouldn't make everyone happy, cause then code like the example Ben > showed in his mail from today wouldn't work:
If you need proper formatting and are not willing to have ugly indentation in code then long strings won’t work. However often white space doesn’t matter so it’s not a problem at all. Just because it’s not useful 100% of the time doesn’t mean it’s not useful at all. ================== program test; const shader = '#version 150 in vec2 inPosition; in vec2 inTexCoord; in vec4 inColor; in float inUVMap; out vec2 vertexTexCoord; out float vertexUVMap; uniform mat4 fullTransform; void main() { gl_Position = fullTransform * vec4(inPosition, 1, 1); vertexTexCoord = inTexCoord; vertexUVMap = inUVMap; }'; sqlQuery = 'select distribution_stop_information.unique_id_no as stop_unique_id_no ,distribution_line_items.unique_id_no as line_unique_id_no, stop_name ,stop_address,route_code AS RouteCode, customer_reference ,distribution_line_items.datetime_created, rma_number from distribution_stop_information join distribution_line_items on distribution_line_items.unique_id_no = distribution_stop_information.unique_id_no where distribution_line_items.datetime_created > '2/22/2017' and customer_no = '91000''; begin end. Regards, Ryan Joseph _______________________________________________ fpc-devel maillist - fpc-devel@lists.freepascal.org https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-devel