On Sat, Jul 6, 2019 at 10:52 AM Ryan Joseph <generic...@gmail.com> wrote:
> {$mode objfpc} > > program test; > > const lines: ansistring = ` > #version 150 > > uniform sampler2D textures[8]; > in vec2 vertexTexCoord; > in vec4 vertexColor; > in float vertexUVMap; > out vec4 fragColor; > > void main() > { > if (vertexUVMap == 255) { > fragColor = vertexColor; > } else { > fragColor = texture(textures[int(vertexUVMap)], vertexTexCoord.st); > if (vertexColor.a < fragColor.a) { > fragColor.a = vertexColor.a; > } > } > > // TODO: testing > fragColor = vec4(1,0,0,1); > } > `; > > var > s: ansistring; > begin > writeln(b); > end. > > Regards, > Ryan Joseph > Yep. I was actually just writing a couple of tests that directly look at how errors are handled, so this might prove as a good case for one of them once I get it remedied.
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