On 10/1/20 11:36 PM, J. Gareth Moreton via fpc-devel wrote:
I thought that might be the case - thanks Nikolay.  And I meant to say lower bits of a REGISTER, not an instruction!

Admittedly I'm cycle-counting and byte-counting again!  I was looking for ways to reduce 13 bytes of padding in one of my pure assembly language routines and realised I could make a saving there.  The only thing I can think of that I have to watch out for logically is if I change, say, TEST EAX, $80 to TEST AL, $80, the latter will set the sign flag if the most-significant bit is 1 after the 'and' operation) while the former always clears the sign flag.

I have used such subregisters before in the FPC RTL, in fpc_int_real and fpc_frac_real in rtl/x86_64/math.inc, where I read AX instead of the larger RAX, but that's only after a call to "SHR RAX, 48" that guarantees that everything above the 16th bit is zero, and after testing other implementation candidates a kind of informal competition. (Surprisingly, I think "shr $48, %rax; and $0x7ff0,%ax; cmp $0x4330,%ax" runs faster than moving 64-bit constants into temporary registers (since 64-bit immediates aren't supported outside of MOV) and using 'and' and 'cmp' on %rax directly)

I think you always get a read penalty when using the high-byte registers because the processor has to do an implicit shift operation.

I don't remember the reason, but I recall reading they are less efficient in Agner Fog's optimization manual. Here's the relevant quote:

"Any use of the high 8-bit registers AH, BH, CH, DH should be avoided because it can cause false dependences and less efficient code."

It's from the chapter "Partial registers" (page 61) of this document:

https://www.agner.org/optimize/optimizing_assembly.pdf

Highly recommended reading, as it addresses exactly the topic of partial registers. In general, it is the partial register writes of 16-bit or 8-bit subregisters that cause problems - either false read dependencies (usually on AMD) or extra penalties for joining/splitting registers (on Intel, at least in the P6 era).

Best regards,

Nikolay

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