I'm getting there. I keep getting distracted or lost though! Hardware
failures don't help!
I'm trying a different approach this time and writing a whitepaper like
I've done with my more major changes for Free Pascal, so I can describe
its uses and how it works etc. It can be updated of course, but it
means I have something to refer to if I lose my way, and others can
better add to the concept.
In the case of that PrintColor example, I don't think it could be
inlined, for example, due to the call to IntToStr, among other things
(like if you call PrintColor with a non-constant actual parameter), but
if IntToStr were a pure function as well (and there's no reason why it
can't), then logically GenerateColorCode could easily be pure.
I'm glad there's still interest in pure functions. It may be a while
though, and I'm being tempted with a bounty and Patreon pledges to
implement "static single assignment" into the Free Pascal Compiler.
That will take some research to see if it's even possible and not prone
to completely breaking things!
First things first though, I've got a bug to fix in AArch64, and on the
same platform, I'm almost finshed implementing the optimisation that
turns division by a constant into a multiplication and shift.
Gareth aka. Kit
On 22/11/2020 21:37, Ryan Joseph via fpc-devel wrote:
On Nov 22, 2020, at 10:09 AM, J. Gareth Moreton via fpc-devel
<fpc-devel@lists.freepascal.org> wrote:
Personally I'd write the function as something like "function
GenerateColorCode(codes: array of Byte): ansistring;", mostly in anticipation of
pure functions, because then the compiler can just replace the call with the relevant
string at compile time, but that's a long way off!
That would great. Hopefully this gets finished some day.
Regards,
Ryan Joseph
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