I changed from line 429, that machine thinks only 4 moves ahead
(previously even 10, variable maxlevel) and that board is 6x6. Now I won
quite easily and it is much more fun to play :)
petke.info/numbergame2.pas
petke.info/numbergame2.exe
fpc-other-requ...@lists.freepascal.org kirjoitti 2022-07-11 13:00:
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Today's Topics:
1. Re: A clever numbergame (Jonas Maebe)
----------------------------------------------------------------------
Message: 1
Date: Sun, 10 Jul 2022 23:04:36 +0200
From: Jonas Maebe <jo...@freepascal.org>
To: fpc-other@lists.freepascal.org
Subject: Re: [fpc-other] A clever numbergame
Message-ID: <264d2c4e-6db8-2e35-a3a8-1d95f2008...@freepascal.org>
Content-Type: text/plain; charset=UTF-8; format=flowed
On 09/07/2022 16:26, Petri via fpc-other wrote:
It's is very clever - there is an artificial intelligence ie. a game
tree algorithm so You can't win the game.
In terms of programming that's cool, but in terms of making a game
that's fun to play it may not be the best approach :)
Jonas
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