> On Nov 5, 2021, at 10:41 PM, Benjamin Rosseaux via fpc-pascal
> <[email protected]> wrote:
>
> I'm curious to see how it compares with my vector-based UI framework stuff at
> PasVulkan ( https://youtu.be/YR0KruyQbx4 ), where the GPU itself renders
> everything by shader, where nothing is bitmap-based, if one ignores the 2D
> vector signed distance field textures for fonts and so on. The CPU pushes
> just roughly basic draw information to the GPU, where the fragment übershader
> itself applies the corresponding design look with help of 2D SDF math in an
> always antialiased way then.
I really like the text rendering part. I've been picking away at that problem
recently and it's pretty difficult to do correctly.
Regards,
Ryan Joseph
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