Michael Van Canneyt via fpc-pascal <fpc-pascal@lists.freepascal.org> schrieb am Do., 17. Okt. 2024, 11:40:
> > > On Wed, 16 Oct 2024, Hairy Pixels via fpc-pascal wrote: > > > On Oct 17, 2024 at 12:03:47 AM, Guillermo Martínez Jiménez via > fpc-pascal < > > fpc-pascal@lists.freepascal.org> wrote: > > > >> Prease DON'T add garbage collector. IMO it isn't a good idea. I had > >> very bad experiences with it. Unless somebody found a new magic > >> algorithm in the last decade... > >> > > > > I used C# for Unity quite a bit and never had any problems. That’s even > > with the worst case scenario for game developing that needs real time > > graphics. Does that power all of .NET too and all those desktop > > applications? It’s been battle tested many years as far as I can tell. > > > > In 2024 you don’t need the performance of manual memory management in UI > > apps. Garbage collector or anything else will work perfectly well. > > I don't write UI apps, only server apps. > Performance matters there, so a GC is not good. > We see this at times in our servers, when the GC kicks in; everything just > stops. > > In each case, it is a bad idea to slap this on an existing language: > > a GC collected language is a complete paradigm shift from non-GC. > C# and Java (and probably others) were designed with GC in mind. > That it works there is therefore not surprising. > > By contrast, Pascal is not designed with GC in mind. > You'd need to redesign the language. > > If you do that, you can throw away all existing code if you introduce GC, > because the two concepts do not merge easily. > > Embarcadero tried it in Delphi, and they failed. Not surprisingly, > they removed again all automatic memory management. > Probably something like the std::*_ptr (shared, unique, auto, etc.) from C++ could be implemented in FPC. Main point missing for a convenient solution would be a mechanism so that e.g. classes could be accessed as is from such types (for example default fields) A proof of concept implementation should be doable without that however. Regards, Sven >
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