On Thu, Aug 5, 2010 at 5:52 PM, Joël Thieffry <j...@zerezo.com> wrote: > Le 05/08/2010 21:56, Marcos Douglas a écrit : >> On Tue, Jul 27, 2010 at 11:27 AM, Marcos Douglas <m...@delfire.net> wrote: >>> On Tue, Jul 27, 2010 at 11:10 AM, Martin <f...@mfriebe.de> wrote: >>>> [snip] >>>>> IMO, if there is no further concept of child units (maybe similar to Ada) >>>>> there is no point in adding namespaces to FPC, it's not worth the trouble. >>>>> After all, it's still a name and if somebody else already uses it, you >>>>> still >>>>> need another to disambiguate. >>>>> >>>> Yes, Namespaces (those on top of units) will inherit the same conflict >>>> problem that units have. That is as long as the inherit the same source... >>>> >>>> That means, if the namespace for a unit is given to that unit by the writer >>>> of that unit, then 2 writers of 2 units will eventually give the same >>>> namespace to equally named units.... >>>> >>>> *if*, but what is if not. What is if the namespace is not set by the writer >>>> of the unit, but instead of that by the user of the unit. >>>> >>>> The user will always know if 2 units do conflict => so he can then set a >>>> namespaces => and because the user (as in the writer of the final program) >>>> knows already all the names, and decides all the namespaces himself => >>>> there >>>> will be no conflict. >>> As I said: >>> [[ >>>> But if you can CHOOSE the name of alias for the units of others >>>> programmers, in MY project, then I can see a possible solution, don't >>>> you? >>> ]] >>> >>>> that can be done by giving the namespace to an include path -Fu / -FU (if >>>> necessary recursive) >>>> => only draw back, you have to do it equally for every PC /installation >>>> that >>>> you use.... >>>> (unless the UUID thing....) >>>> >>>> Then again, it is only worth the bother, if someone actually deems it worth >>>> his/her time to implement it.... >> I was thinking... if we could use a nickname, for an unit, just to >> reference it on the code? >> The unit (same) name problem still happen, I know... then I have to >> rename my units with long names (this is worse) but I could codify >> with bit names in my code. >> >> eg: >> the unit mycompany_strutils.pas will be referenced on the code: >> >> uses >> mycompany_strutils as stru; >> >> begin >> stru.Foo('str foo'); >> end; >> >> Got it? >> Is this more easy to implement?
> This looks like the import as statement in Python : > http://www.python.org/dev/peps/pep-0221/ Exactly :) Marcos Douglas _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal