"Darius Blaszyk" <dhkblas...@zeelandnet.nl> wrote 
in message news:1292870518.1851.35.ca...@darius-desktop...
> On Mon, 2010-12-20 at 18:58 +0100, Darius Blaszyk wrote:
>> > The above explains why it is useful for an application developer to
>> > use an openGL backend.
>> >
>> > It does not explain the following: Since fpGUI already has two
>> > backends (afaik, X and winap), why can't openGL a third one? Did you
>> > change the way fpGUI interfaces with its backend? Is this change so
>> > incompatible with the current backends, that they cannot be modified?
>>
>> The changes I think are pretty incompatible. This is because the GLut
>> library also provides messaging, whereas in fpGUI the messages are
>> implemented outside of the backend. Therefore hacks are needed to keep
>> the drawing messages coming correctly. With a pascal context library
>> everything could be merged seamless I suppose.
>
> I've been badly mistaking. With some minor adjustments it will be
> possible to create an OpenGL back-end most probably. At least to a
> higher degree that I was proclaiming previously. I've now been able to
> hook most fpGUI messages to GLut.
>
> Regards, Darius
>

Hi Darius, nicely done :)

I for one, would be interested in the code :)

cheers,
Paul 



_______________________________________________
fpc-pascal maillist  -  fpc-pascal@lists.freepascal.org
http://lists.freepascal.org/mailman/listinfo/fpc-pascal

Reply via email to