The original poster is not subscribed to the list (although he hasn't mentioned it in his post), so I included him in Cc: now.
Tomas On Fri, March 6, 2015 11:26, Graeme Geldenhuys wrote: > On 2015-03-05 08:42, Peter Krawies wrote: >> how to make descendants from the fpGUI visual components > > To create new widgets/components, pick a base component that is close to > what you need, or descend from TfpgWidget (in the fpg_widget.pas unit). > > >> and then place my own derived Components >> into the component palette of the UI Designer. > > In the UI Designer project all widgets that appear on the component > palette is registered in the vfdwidgets.pas unit in the > RegisterWidgets() procedure. Looking at the existing ones the code > should be self explanatory. > > Alternatively (in a pinch) you can simply use the TOtherWidget at the > end of the component palette. When you drop that on your form it will > prompt you for the actual Widget Class to use. You will not see your > actual widget in the designer form - only a green rectangle, but when > you compile and run your app, it should appear as it should. When you > use TOtherWidget, you use the "Unknown Lines" memo in the Object > Inspector to specify any property values. > > You can also integrate the fpGUI UI Designer into Lazarus, MSEide or any > other programmer editor via their External Tools functionality. > > For quicker and more fpGUI specific support, may I suggest you use the > official fpGUI support newsgroup to post questions. You can use a > dedicated NNTP news client, or the web interface. Here is a URL to give > you all the details. > > http://fpgui.sourceforge.net/support.shtml > > Regards, > - Graeme - _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal