On 2017-05-17 06:59, Sven Barth via fpc-pascal wrote:
While a raytracer *might* use one
of those APIs for output of the final image the main task is the
calculation of said image and *that* is where Graeme said that FPC had
problems.

100% correct. I tried the blitting of the image using SDL with OpenGL, but as expected, that made no performance difference, because 95% of the application's time was spend generating the memory image (raycaster engine) - all done in pure software.

Regards,
  Graeme

--
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/

My public PGP key:  http://tinyurl.com/graeme-pgp
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