In our previous episode, Ingemar Ragnemalm said:
> BTW, when I ported my OpenGL demos to FPC, I found that the FPC glext.pp 
> had some fatal bugs. (Easy to fix, but I never figured out who would 
> want the corrections, so I hope someone else noted that it crashed for 
> modern OpenGL.)

Well, actually I don't use FPC opengl but dglopengl :-)
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