Awesame work! :-) areas for improvement:
in santa2 - loop Jingle Bells.mp3 for an infinite pleasure ;-) - play boing.mp3 multiple times in case of multiple keyboard hits. in snake: - avoid this: https://imagebin.ca/v/3nOH4webezqH On 7 January 2018 at 15:03, Ingemar Ragnemalm <inge...@ragnemalm.se> wrote: > > An update on my tests with pas2js: > > I have overcome most problems now and am quite a bit happier with what I > see - and what I did see before was good! > > Reimar Grabowski asked for interactivity. Done! > > Myself, I wanted to reduce the amount of information, like file references > in the HTML file, because, yes, it does matter! And I wanted to load > sounds, and of course I, too, wanted interactivity! Done! Adding missing > methods, interfacing to more APIs (like audio), no problem! It was > surprisingly easy. > > Here is an updated version of the Santa animation: > > http://ragnemalm.se/images/santa/santa2.html > > and here is an (almost) fully working snake game: > > http://ragnemalm.se/images/santa/snake/snake.html > > I really enjoyed making these! My code gets more and more comfortable, > there is no problem hiding the JS libraries. Will I do that in the long > run? Well, I don't know but doing that can help me making the code portable. > > I also made some minor additions to Lightweight IDE, so now I edit, > compile and run directly from the IDE. "Run" passes the HTML to a web > browser. > > I have implemented a different way to run animations, but still don't know > if it flickers on other platforms. On my Mac, there is no flicker at all. > > For gaming and similar purposes, all I miss now is the ability to save > scores on file. For a wider range of applications, I want the ability to > download data to my local drive. I havn't considered the case of > communicating directly with some server. > > For being a preliminary "0." version, pas2js works wonderfully well! > > /Ingemar > > > Den 2017-12-24 kl. 12:00, skrev Ingemar Ragnemalm: > >> Den 2017-12-22 kl. 12:00, skrev Michael Van Canneyt: >> >>> On Wed, 20 Dec 2017, Reimar Grabowski wrote: >>> >>> On Wed, 20 Dec 2017 15:14:50 +0100 >>>> Ingemar Ragnemalm<inge...@ragnemalm.se> wrote: >>>> >>>> But I don't see anything wrong with putting them in the HTML. For more >>>> flexibility you could create the HTML via a template engine or something >>>> but I would only load them from JS if there is a good reason to do so. >>>> >>> One reason is to collect information in one place. Making HTML load it >> gives me two steps to the file instead of one. More chances to do it >> wrong. >> >> While you are updating your code you can remove the two dependencies on >>>> bootstrap (as they are not satisfied anyway and I think the whole fpReport >>>> dir is superflous) and perhaps do something about the flickering of the >>>> text (although this may be a little bit too much asked). >>>> >>> Ah. They just remained from an example I worked from. >> >> Text flicker is most likely caused by not double buffering. I need to >> generate an image off-screen. Nothing strange with that, just one more >> thing to figure out in the JS environment. >> >> It feels really nice to have my first Pascal web application running! >>>>> >>>> Not dissing you or your work or pas2js but I fail to see the web >>>> application part. There is no communication between client and server. >>>> Actually there is no server side code at all and there is no interactivity. >>>> In my book this is a static page, but perhaps I miss something. >>>> >>> There is no interactivity, and no client-server communication, but this >> is my *first*, my "proof of concept" for the platform, like Hello World but >> with some more features (animation, random numbers, graphics elements). >> Doing *something* with it myself, showing myself the potential, making a >> kind of "thanks" for it and a Christmas greeting atthe same time. >> Interactivity is the next step, and the ability to save data somewhere. >> >> That is one of the points of pas2js. To allow you to program the browser. >>> >>> There is no need for a server. You can make e.g. a chess application >>> that runs >>> 100% in the browser, using a single HTML file. You can embed the JS and >>> images in the HTML itself, and thus your HTML file is the 'executable'. >>> >>> See the browser as a desktop. Your program runs in that desktop. >>> If need be, this program can contact a server - the classical >>> client/server model, using HTTP as the protocol - but this is by no >>> means a necessity. >>> >>> In that sense, the demo demonstrates this. The server is just there for >>> you >>> to be able to download the "program"... >>> >> Exactly. I get a cross-platform solution with no installations, in a way >> that users are increasingly used to. And I can write it in FPC, which I >> am a lot more happy with than a rubbish language like JavaScript! For me >> it opens a lot of possibilities! >> >> But let me get back to my current problems. I can accept loading images >> through HTML for now, but how can I load and play sounds? There is an >> "Audio" API in JavaScript but it seems that pas2js doesn't support it, >> it can't find play(). I have searched web.pas and a few others for it. >> Where do I start to fix that? >> >> /Ingemar >> > > _______________________________________________ > fpc-pascal maillist - fpc-pascal@lists.freepascal.org > http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal
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