> > Anyways, thanks to for getting this merged. It’s been a whopping 6 years > since the PR was made and it’s a very welcome feature for embedded code. 👏 >
Oh, I also want to add "thank you" by the way for multi-line strings! We have code constructing long shaders in Castle Game Engine. It right now uses a setup where GLSL snippets are converted to include files. I look forward to the day when I can drop compatibility with old FPC/Delphi versions and then drop our Makefile and helper utility and just express it much simpler using multi-line strings. Regards, Michalis
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