Steve Rickaby wrote:

>"Although MacOS X has UNIX underpinnings, the difficult
>stuff relating to user interfaces, font access, output,
>etc. is all exclusive to MacOS X"
>
>In other words, the difficult stuff has all been dealt with for GoLive, Illustrator, InDesign, etc. etc. So Adobe employs people who know how to get a document to print on a Mac, even under the formidably taxing OSX. It just chose not to put them to work on FM, because there was little demand for its previous, non-OSX, new- feature-thin FM upgrades. Terrific.

There may be other factors at work here. To create universal binaries that will work on OS X across MacIntel and PowerPC platforms, Adobe has to migrate their code base to XCode, the Apple development system. That process is, as I understand it, well under way for the CS 2 applications.

However, FrameMaker has a much older code base, so the effort to migrate it to XCode would be proportionately greater. For all I know, some parts of FrameMaker might be coded in Assembler for speed. If this is the case, moving such code to a multi-platform production base such as XCode would be all the more complex, and might involve a major re-coding effort. All this ups cost and reduces margins.

Who's side are you on, Steve ;-)

In the early '90s, I made many a manual with Adobe FrameMaker 3.0 for NeXTSTEP.

Hang on. Aren't NeXTSTEP and Mac OS X both built on BSD?

Hang on. Aren't NeXTSTEP and Mac OS X both built on the Mach kernel?

Hang on. Aren't NeXTSTEP and Mac OS X both object-orientated environments?

Hang on. Don't NeXTSTEP and Mac OS X both support Objective-C?

Hang on. NeXTSTEP used Display PostScript, Mac OS X uses PDF. Isn't PDF based on PostScript?

Hang on. Don't NeXTSTEP and Mac OS X both support Type 1 fonts?

Hang on. Weren't NeXTSTEP app developers some of the first to port their apps to Mac OS X?

How difficult could it be?

Paul
<http://www.fm4osx.org/>
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