When I first used FM9, I was mostly focused on finding workarounds for
the bugs that made it impossible to use the keyboard shortcuts and
window layouts I'd been using for years. I picked some command from
the Pods menu, probably conditional text, which was and is not
obviously improved. Since I didn't see any new features, I figured the
Pods menu was just another pointless UI change, and never looked on
that menu again.

The extra capabilities of some pods are self-explanatory now that I
know to look for them. It still seems incompetent that they're not all
part of the default workspace.

On Wed, May 22, 2013 at 7:38 AM, Craig Ede <[email protected]> wrote:
> I don't really see the UI name collision you describe. The pods for xrefs,
> markers, etc. are clearly a different form of access to these various
> objects. It's not like calling up the pod doesn't clearly show something
> different that calling up the older object editing windows. The older access
> window is jumped to when you click on Edit in the pod, but the pod clearly
> adds new capabilities beyond creation and editing of the objects.
>
> Given the amount of pod bashing that occurs on this list, it might be time
> for everyone to take another look at the pods that offer new functionality
> and flexibility of handling. It's not just about having the ability to
> rearrange the input windows.
>
> I suggest that Maxwell Hoffmann take a good look at this controversy and do
> a webinar on these pods. (Not that they haven't been there for some time,
> but a fresh look wouldn't hurt.)
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