HI Jeremy, Thanks for your response. Unfortunately, the "\x" codes you suggest do not result in anything useful. (I just get these "x2663&66&65&60&67&62&61", numbers posing as symbols)
The reason I got a germandbls for \xa7 is because that is what is defined for the FM standard character set. (Note additionally that \xa8 = registerserif, \xa9 = copyrightserif, \xaa = trademarkserif from the FM char set). I don't understand why I cannot find similar sequences (or codes) to the *\d\D , or where it is documented). In any case, if I do look at what the FM documentation states, I don't have too many options for Table footnote symbols because I cannot assign the Symbol or Dingbats font to the symbol in the Table Footnote numbering properties. Do you suppose this can be done in the FM ini or configuration files? Thanks, Orly. -----Original Message----- From: Jeremy H. Griffith [mailto:[email protected]] Sent: Sunday, July 03, 2011 8:56 PM To: framers at lists.frameusers.com Cc: Orly Zimmerman Subject: Re: Custom Table Footnote options On Sun, 3 Jul 2011 13:18:18 +0300, Orly Zimmerman <orlyz at marvell.com> wrote: >Hi All, >I would like to have a few more options as to my >custom Table Footnote symbols. > >Currently, if I define a "Custom" option in the >Format>Document>Numbering> Table Footnote Tab with >the definition of *\d\D, FM uses a star, a dagger >and then a double dagger for my footnote symbols >in that order. Those are the Frame dialog box codes, which work in all Frame versions, Unicode (8 up) or not (7 down). >I tried inserting \xa7 \ax8, \xa9 and \xaa and got >a Beta, then a few copyright symbols and then a >register trademark symbol - but what I wanted were >club, diamond, heart and spade. Not sure why you got that; should have been section mark, dieresis, copyright, and feminine ordinal. Those codes would give you the suits in the Symbol font, but AFAIK you can't specify font for those symbols. >Does anyone know how I can get a proper list of >options for defining these Custom symbols for table >footnotes? I've checked the character sets but FM >doesn't seem to use the standard char sets. Use the Unicode for the chars: \x2663 \x2666 \x2665 \x2660 for the solid symbols, \x2667 \x2662 \x2661 \x2664 for the hollow ones. >I'm currently using FM8 from TCS1 on WinXP SP2 For FM8 and above, Unicode code points should work. Haven't tested this specific usage, though. ;-) -- Jeremy H. Griffith, at Omni Systems Inc. <jeremy at omsys.com> http://www.omsys.com/
