Barbara Lattanzi created a software that mimicked the editing structure of Critical Mass: http://www.wildernesspuppets.net/yarns/hfcriticalmass/main.html
I'm not sure if she based in on the actual "source code" of the original film or just made a representation of the experience. C >> Watching the film one could assumed Frampton followed a random process >> but i'm not sure about it. > > It's not random at all. IIRC, both the length of all the cuts and the > advance between cuts are numbers of frames with some 'significance', e.g. > I think the shots may all be ~ 40 frames / 1 foot. Frampton worked with > algorithms, not randomness, but as a form of 'poetry'. Thus, a certain > percentage of the 'art' is rooted in the nature of the algorithm, which is > derived in part from certain non-obvious poetic associations... > > ... > > For another example: I can't recall reading anything about (nostalgia) > that references the length of the shots. So one time I screened it for > class, I timed them roughly with simple stopwatch. My conclusion: each > shot is a 100 ft. load (I didn't examine close enough to see if they were > loaded on daylight spools, with the light leaks at the ends then cut off, > or loaded/unloaded on cores in absolute darkness minus just threading > leader, etc.). > > This is not only a sort of obvious and convenient practical way to do the > film, it also has resonances with the subject matter of Frampton giving up > one art form and adopting another, memory and loss, etc. The prints burn > on the hotplate until the film runs out. Any camera only holds so much, > for so long. Etc. > > ... > > Also of note: working by hand in 'analog' media, Frampton was not > ultra-picky about hitting any of his patterns EXACTLY all the time. Things > will be off a frame or two here or there (and no matter how you load them, > different 100 ft. loads of 16mm stock will yield slightly different > lengths of usable footage). Apparently, this was not just the result of > pragmatic 'accident' either, and Frampton introduced some of the minute > deviations intentionally, perhaps keeping his 'human' hand in the game > (?). > > _______________________________________________ > FrameWorks mailing list > [email protected] > https://mailman-mail5.webfaction.com/listinfo/frameworks > _______________________________________________ FrameWorks mailing list [email protected] https://mailman-mail5.webfaction.com/listinfo/frameworks
