kabutor wrote:

The new wind rose looks a lot better, but I'm not fully convinced either:

>   windrose->setScale(wind_strength/3,1,wind_strength/3);

It's extremely hard to differentiate between e.g 5 and 7. Maybe you could
model two different sub entities (like the official wind sign, a small
one for one beaufort and a larger one for two beaufort) and attach zero
to five sub entities according to the wind strength?
> Wind is 0 to 10 right?



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