On 19-Dec-99 Brian W. Buchanan wrote:
> (and hence its sound system) in mind, not portability. snes9x plays
> a half second of audio for me, then loops it a few times before
> either SIGBUS or SIGSEGV. I've tried rebuilding it in case it had
> something to do with include file changes, but no dice.
Does it mmap() the DMA sound buffers? I know Quake 2 does this, and
preusmably so does Q3..
I have noticed that the new pcm driver doesn't seem to do mmap()'d
audio very well :(
---
Daniel O'Connor software and network engineer
for Genesis Software - http://www.gsoft.com.au
"The nice thing about standards is that there
are so many of them to choose from."
-- Andrew Tanenbaum
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