On 01/21/18 23:57, Johannes Lundberg wrote:
Thanks for the further explanation. I curious as to where the problem might be though.. It is the game's binary-only Linux executable (Unreal Engine 2.5), Linux SDL 1.2, or on the FreeBSD side? Haven't experienced anything similar with Quake3... Switching to periodic timer feels like overkill but it does the job as a work around.
You might get a clue if you ktrace the binary and look for timer or system calls which have a timeout.
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