On Mon, Feb 03, 2003 at 12:55:40AM +0300, Andrey A. Chernov wrote:
> On Sun, Feb 02, 2003 at 13:06:08 -0800, Kris Kennaway wrote:
> > On Sun, Feb 02, 2003 at 06:10:49PM +0300, Andrey A. Chernov wrote:
> > > So far, this is final variant for 0 problem fixing ready for committing. 
> > > Any objections?
> > 
> > What tests have you run on this code to ensure it doesn't still have
> > strange problems?
> 
> Uhm, I don't understand you well here. Any code can have strange problems,
> nobody can be sure. Lets concentrate to this particular problem which I
> call 0 problem. 0 seed is illegal by algorithm desing and BSD developers
> try to made workaround, but their attempt was unsuccessful with result you
> describe. Now successfull attempt comes. It not add any new bugs, because
> value 0 simple mapped to another value (which could be any, but I choose
> to not touch lower ones), which make generator non-stick at 0 again.

If I understand correctly, this still doesn't solve the problem,
because any PRNG sequence that hits the "magic" value will still get
stuck there forever.

Kris

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