On Tue, 2014-04-08 at 02:44 +0300, clutton wrote: > On Mon, 2014-03-31 at 21:02 +0300, David Naylor wrote: > > Hi, > > > > It has been requested by some community members that the custom DirectX > > patches by stefand [1] be integrated into the Wine port. As this requires > > a non-trivial amount of work I would like to assess the community's > > interest in these patches. > > > > For those who do not know what these patches do: it is reported that they > > improve the performance of DirectX games and could possibly fix regressions > > on FreeBSD. > > > > To try out the packages please either install the packages directly from > > the mirrors [2] or issue the following commands: > > # mkdir -p /usr/local/etc/pkg/repos > > # fetch -o /usr/local/etc/pkg/repos > > http://people.freebsd.org/~dbn/repos/wine-cs.conf > > # fetch -o /usr/local/etc/pkg/repos > > http://people.freebsd.org/~dbn/repos/wine-cs.cert > > # pkg update > > # pkg install -r wine i386-wine-cs > > > > The packages, although labelled 1.7.15 (for the Wine version they are based > > on) are based on cs-0.6. > > > > If you find the packages useful, please report back to me. If there is > > sufficient support (i.e. enough people reply in the positive) then I'll > > publish the packages on a regular basis and maintain the appropriate ports. > > > > > > Regards > > > > [1] https://github.com/stefand/wine/releases > > [2] > > http://ftp.freebsd.org/pub/FreeBSD/ports/local-distfiles/dbn/repos/wine-cs/ > > Tried it on «The dark mod». Don't see any improvements. > With high graphic settings, the game is slow like a shit.
Please ignore my previous feedback. The game runs OpenGL, not DirectX.
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