On Tue, 2014-04-08 at 02:44 +0300, clutton wrote:
> On Mon, 2014-03-31 at 21:02 +0300, David Naylor wrote:
> > Hi,
> > 
> > It has been requested by some community members that the custom DirectX 
> > patches by stefand [1] be integrated into the Wine port.  As this requires 
> > a non-trivial amount of work I would like to assess the community's 
> > interest in these patches.  
> > 
> > For those who do not know what these patches do: it is reported that they 
> > improve the performance of DirectX games and could possibly fix regressions 
> > on FreeBSD.  
> > 
> > To try out the packages please either install the packages directly from 
> > the mirrors [2] or issue the following commands:
> > # mkdir -p /usr/local/etc/pkg/repos
> > # fetch -o /usr/local/etc/pkg/repos 
> > http://people.freebsd.org/~dbn/repos/wine-cs.conf
> > # fetch -o /usr/local/etc/pkg/repos 
> > http://people.freebsd.org/~dbn/repos/wine-cs.cert
> > # pkg update
> > # pkg install -r wine i386-wine-cs
> > 
> > The packages, although labelled 1.7.15 (for the Wine version they are based 
> > on) are based on cs-0.6.  
> > 
> > If you find the packages useful, please report back to me.  If there is 
> > sufficient support (i.e. enough people reply in the positive) then I'll 
> > publish the packages on a regular basis and maintain the appropriate ports. 
> >  
> > 
> > Regards
> > 
> > [1] https://github.com/stefand/wine/releases
> > [2] 
> > http://ftp.freebsd.org/pub/FreeBSD/ports/local-distfiles/dbn/repos/wine-cs/
> 
> Tried it on «The dark mod». Don't see any improvements.
> With high graphic settings, the game is slow like a shit.

Please ignore my previous feedback. The game runs OpenGL, not DirectX.

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