Hi Andrey, I’ve tested the patch for my use case, and it does work.
Thanks, -Joe > On Mar 3, 2016, at 9:51 AM, Andrey V. Elsukov <[email protected]> wrote: > > On 03.03.16 02:27, Joe Love wrote: >> int ipv6only = 1; setsockopt(this->fd6, IPPROTO_IPV6, IPV6_V6ONLY, >> &ipv6only, sizeof(ipv6only)); >> >> Both Steamcmd and Factorio would spit out error messages like this >> (this one being from Factorio): 1.132 Error >> MultiplayerManager.cpp:108: MultiplayerManager failed: "Setsockopt >> failed: Protocol not available” > > Hi, > > can you test this patch? I added some socket options for IPPROTO_IPV6 > layer that seem simple, the rest needs a bit more attention. > The patch is untested. > > -- > WBR, Andrey V. Elsukov > <linux_ip6_sockopt.diff> _______________________________________________ [email protected] mailing list https://lists.freebsd.org/mailman/listinfo/freebsd-emulation To unsubscribe, send any mail to "[email protected]"
