[snip...]
> If I generate true random bits it takes 3 timestamps to get one
> bit of randomness:
>
> T1: Time of event 1
> T2: Time of event 2
> T3: Time of event 3
>
> if (T2 - T1 > T3 - T2)
> return 0;
> else if (T2 - T1 < T3 - T2)
> return 1;
> else
> try again.
>
> In my rather crude setup it produces about 5 bits per second [3].
It seems to me that if you get about 15 events per second, then you
should be able to produce about 7 to 8 random bits per second instead
of only 5. What you're looking for is the difference (greater or less)
between events. Because of this your T3 value can be considered the T1
value for the next random bit you generate. Also, someone else has
already done this to generate truly random bits. Take a look at:
http://www.fourmilab.ch/hotbits/
[snip]
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- Re: How to make *real* random bits. Poul-Henning Kamp
- Re: How to make *real* random bits. Paul Herman
- Re: How to make *real* random bits. Poul-Henning Kamp
- Re: How to make *real* random bits. Alex Zepeda
- Re: How to make *real* random bits. Dan Moschuk
- Re: How to make *real* random bits. Marc van Woerkom
- Re: How to make *real* random bits. Marc van Woerkom
- Re: How to make *real* random bits. Marc van Woerkom
- Re: How to make *real* random bits. Jonathan M. Bresler
- Re: How to make *real* random bits. Poul-Henning Kamp
- Re: How to make *real* random bits. John Cochran
- Re: How to make *real* random bits. Poul-Henning Kamp
- Re: How to make *real* random bits. Alexander Langer
- Re: How to make *real* random bits. Warner Losh
- Re: How to make *real* random bits. Poul-Henning Kamp
- Re: How to make *real* random bits. Peter Jeremy

