Kelly Yancey <kby...@alcnet.com> writes:
> On 14 May 1999, Dag-Erling Smorgrav wrote:
> > No, actually it has 1536 more pixels :) Mode Q is so named because the
> > frame buffer is a cube of sorts (i.e. 256x256 pixels in 256 colors)
>   Yeah, I've seen the DOS port of snes9x use that. I don't think it has
> truely square pixels though since the screen has a 4:3 aspect ratio and
> the resolution is 1:1...the pixels should look slightly wider than they
> are tall.

Most monitors display Mode Q with wide black margins.

>   But it is linear :) The question is...is it worth including? I just did
> a quick search on the net and found the register programming information
> for this one (256x256x256) and another interesting linear mode
> (296x220x256) which has almost square pixels and a slightly higher
> resolution.

Umm, no, 296x220 is smaller than 256x256.

>   And if the verdict is that the extra video modes (so long as they are
> planar) are useful, then how about some tweaked text modes? We have
> support for a number of different rows, but I have some old patches (which
> need updating) for extending the number of text mode columns from 80 to
> 90.

Yah. If you can make it work, I'm all for it.

> >  - port GGI to FreeBSD.
>   I thought this had been discussed and shot down?

If it has, I didn't see it :)

DES
-- 
Dag-Erling Smorgrav - d...@flood.ping.uio.no


To Unsubscribe: send mail to majord...@freebsd.org
with "unsubscribe freebsd-hackers" in the body of the message

Reply via email to