Stijn Hoop wrote:
> On Wed, Dec 04, 2002 at 10:06:16AM -0800, Terry Lambert wrote:
> > Actually, for the case you are talking about, your emulator should
> > be using aggregate instead of discrete timeouts, and you would not
> > be having a problem.  It's not useful to do 100 1ms timeouts to
> > achieve a  100ms timeout, when you can ask for a single 100ms
> > timeout.  I would count this as a bug in your emulator.
> 
> Yes, I would count it as a bug in any application in fact. But these
> benchmarks are used to determine which of the various _sleep functions
> would be appropriate to use in the idle loop of the emulator while
> not dropping too many frames. Sleeping for a minimum of 10 ms is a
> lot if you want to achieve a steady 60 frames / second.

It's a flawed benchmark.

I would argue that that application was special purpose, as well.

The hardclock rate gets boosted in the kernel under certain usage
conditions, among them being using the PC speaker driver.  I
believe there is an interface available that you could abuse to
raise it the same way.  Far be it for sotware to know about the
hardware it's running on, though... 8-).

-- Terry

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