On Fri, 10 Jun 2005, Mike Hunter wrote:

> Hey everybody,
>
> I was playing around in ports and came across xroach.  Cool program :)
> The only problem is that it runs too fast; you can't see the roaches
> because they scurry under your windows too quickly.
>
> Is there a general-purpose approach to this kind of problem in the FBSD
> world?  I can see myself writing a C program called `slow` that would take
> argv[1] as the factor ( > 1) by which argv[2] should be slowed down by.
>
> Anybody else ever come up against this?
>
> Thanks and happy Friday!

You could try installing vmware and running however many copies of windows
it takes to make the game playable... (i would say some other form of
*BSD, but it probobly wouldn't hog as much cpu :P)

~NVX
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