On 22/09/2016 15:58, Ryan Stone wrote:
On Thu, Sep 22, 2016 at 4:04 AM, Steven Hartland
<kill...@multiplay.co.uk <mailto:kill...@multiplay.co.uk>> wrote:
The disappointing thing about this is we had a solution, all be it
one not everyone liked, nearly a year ago now and yet here we are
still stuck with a broken lagg implementation in the tree.
I would point out this 4-year-old thread in which a former co-worker
pointed the same issue with GARPs not being issued and proposed a fix
that was rejected (rightly) for being too much of a layer violation.
It's disappointing to me to see that somebody has fixed the issue in
exactly the way proposed in this thread, only to have the method that
was correct 4 years ago rejected today.
That was indeed one of the thread I got inspiration from for the approach.
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