I have an arcade monitor, so I needed to run advancemame, but I could not
get it to work on FBSD. (It needed a very recent version of svgalib which
only worked under linux, or something like that.) So, after messing about
with various linuxes, it now mostly works under slackware. I'm not saying
it's impossible to get advancemame to work under fbsd, but I at least could
not do it easily, so rather than fight it, I just went with something that
worked out of the box. If your computer is reasonably recent, I doubt you'll
have to worry about performance. The mame box that my current project will
replace ran pretty well on a 300mhz p2.
--
Marshall Pierce
Harvey Mudd College '06
[EMAIL PROTECTED]


On Jun 3, 2004, at 8:40 AM, Jason Stewart wrote:

On 03/06/04 11:14 -0400, Steve Tremblett wrote:

I'm making a MAME cabinet and I'm starting to evaluate as much
MAME-related software as I can find. Seeing as there is some Linux
software out there, I was wondering if anyone has done a project with a
FreeBSD box? A lot of these projects use DOS SVGA - how does FreeBSD
compare in terms of performance/usability? What about Linux?


experiences/advice/warnings welcome!

I am already familiar with various "sucks" or "rules" opinions - stick
to the topic plz! :)

cheers,
lazybones

Basically you'll have to use xmame or advancemame/sdl. I haven't used advanceamame on FreeBSD (which is what you will need if you want to run the games with the best video modes or if you want to run the games on an arcade monitor), but I've run xmame successfully.

The performance is about the same as linux and a bit worse than pure
DOS (dos doesn't have any other background processes running and uses
very little memory).

I've been in the process of building my own cab for the past year, and
it's a huge job. I'm planning on writing an ebook about this in the
near future so people can learn from my mistakes.

Make sure that you read *all* of the docs with the mame software that
you choose and get a video card that can have it's VGA registers
reprogrammed by svgalib. The Trident Blade64 is what I use.


Good Luck, Jason

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