Author: mir3x
Date: Thu Aug 21 19:25:12 2014
New Revision: 25986

URL: http://svn.gna.org/viewcvs/freeciv?rev=25986&view=rev
Log:
Fixed typos in diplomacy dialog.

See patch #5058


Modified:
    branches/S2_5/client/gui-qt/diplodlg.cpp

Modified: branches/S2_5/client/gui-qt/diplodlg.cpp
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/client/gui-qt/diplodlg.cpp?rev=25986&r1=25985&r2=25986&view=diff
==============================================================================
--- branches/S2_5/client/gui-qt/diplodlg.cpp    (original)
+++ branches/S2_5/client/gui-qt/diplodlg.cpp    Thu Aug 21 19:25:12 2014
@@ -260,7 +260,7 @@
   pother = player_by_number(other_player);
 
   /* Maps */
-  map_menu = menu.addMenu(_("_Maps"));
+  map_menu = menu.addMenu(_("Maps"));
   world_map = new QAction(_("World-map"), this);
   connect(world_map, SIGNAL(triggered()), this, SLOT(world_map_clause()));
   map_menu->addAction(world_map);
@@ -270,7 +270,7 @@
 
   /* Trading: advances */
   if (game.info.trading_tech) {
-    adv_menu = menu.addMenu(_("_Advances"));
+    adv_menu = menu.addMenu(_("Advances"));
     advance_iterate(A_FIRST, padvance) {
       Tech_type_id i = advance_number(padvance);
       if (player_invention_state(pgiver, i) == TECH_KNOWN
@@ -306,7 +306,7 @@
 
   /* Trading: cities. */
   if (game.info.trading_city) {
-    city_menu = menu.addMenu(_("_Cities"));
+    city_menu = menu.addMenu(_("Cities"));
 
     city_list_iterate(pgiver->cities, pcity) {
       if (!is_capital(pcity)) {
@@ -326,14 +326,14 @@
       city_menu->setDisabled(true);
     }
   }
-  some_action = new QAction(_("_Give shared vision"), this);
+  some_action = new QAction(_("Give shared vision"), this);
   connect(some_action, SIGNAL(triggered()), this,
           SLOT(give_shared_vision()));
   menu.addAction(some_action);
   if (gives_shared_vision(pgiver, pother)) {
     some_action->setDisabled(true);
   }
-  some_action = new QAction(_("Give _embassy"), this);
+  some_action = new QAction(_("Give embassy"), this);
   connect(some_action, SIGNAL(triggered()), this, SLOT(give_embassy()));
   menu.addAction(some_action);
   if (player_has_real_embassy(pother, pgiver)) {
@@ -342,7 +342,7 @@
 
   /* Pacts */
   if (player_by_number(curr_player) == client_player()) {
-    pacts_menu = menu.addMenu(_("_Pacts"));
+    pacts_menu = menu.addMenu(_("Pacts"));
     ds = player_diplstate_get(pgiver, pother)->type;
     some_action = new QAction(Q_("?diplomatic_state:Cease-fire"), this);
     connect(some_action, SIGNAL(triggered()), this, SLOT(pact_ceasfire()));


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