Author: cazfi
Date: Sat Dec  6 12:17:30 2014
New Revision: 27191

URL: http://svn.gna.org/viewcvs/freeciv?rev=27191&view=rev
Log:
civ2civ3 Tribal government bonuses adjusted
- Movement bonus removed
- Added 50% bonus to likelihood of gaining veterancy in combat

Patch by David Fernandez <bardo>

See bug #22621

Modified:
    trunk/data/civ2civ3/effects.ruleset
    trunk/doc/README.ruleset_civ2civ3

Modified: trunk/data/civ2civ3/effects.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/effects.ruleset?rev=27191&r1=27190&r2=27191&view=diff
==============================================================================
--- trunk/data/civ2civ3/effects.ruleset (original)
+++ trunk/data/civ2civ3/effects.ruleset Sat Dec  6 12:17:30 2014
@@ -1514,14 +1514,15 @@
 ;      "Gov", "Democracy", "Player", FALSE
     }
 
-[effect_movement_tribal]
-type    = "Move_Bonus"
-value   = 1
+[effect_combat_tribal]
+type    = "Veteran_Combat"
+value   = 50
 reqs    =
     { "type", "name", "range", "present"
       "Gov", "Tribal", "Player", TRUE
       "UnitClass", "Land", "Local", TRUE
       "UnitFlag", "NonMil", "Local", FALSE
+      "UnitFlag", "NoVeteran", "Local", FALSE
     }
 
 [effect_revolution_republic]

Modified: trunk/doc/README.ruleset_civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=27191&r1=27190&r2=27191&view=diff
==============================================================================
--- trunk/doc/README.ruleset_civ2civ3   (original)
+++ trunk/doc/README.ruleset_civ2civ3   Sat Dec  6 12:17:30 2014
@@ -175,7 +175,7 @@
                                                                                
 
 Civil war %       99       90       80       70       60       40       30     
  20       50       
 Empire Size       0        /14      /10      /12      /20      /16      /32    
  /24      /28      
-Special          +NoUpkeep +1 Move  +75%Gold +50%Gold +Tithes  +Bribe  
+Brib/Sub +Subvert +NoUpkeep
+Special          +NoUpkeep +Veteran +75%Gold +50%Gold +Tithes  +Bribe  
+Brib/Sub +Subvert +NoUpkeep
                  -50%Lux  (Land/Mil)(Palace) (Palace) -50%Sci  -Revolt 
-Rev/Sen  -Senate  (Cost=1) 
                  -NoTaxes                             +Fanatic         
+Partisan          +Partisan 
                                                                                
 
@@ -200,7 +200,7 @@
 
 - The bonus "+1 Trade" under Republic and Democracy does not affect oceanic 
tiles. This way, oceanic tiles are more even to land tiles under any government.
 - Republic receives Revolution_When_Unhappy and has unbribable units, 
Federation receives Has_senate and has unincitable cities (Democracy receives 
all them).
-- Under Tribal government, every Military Land unit gains an additional 
movement point. They are tribal warriors, maintained with Shields instead of 
Gold.
+- Tribal government increases by half the chance of land units getting the 
next veteran level after a battle. They are tribal warriors, maintained with 
Shields instead of Gold.
 - Under Communism you do not pay upkeep for buildings that cost 1 Gold. 
Communism cancels the bonus from Mysticism and Theology (to Temples and 
Cathedrals).
 - Under Fundamentalism you receive extra Gold from Tithes, but -50% to Science.
 - The Bonus to production at Palace (under Despotism and Monarchy) switched 
from Shields to Gold.


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