Author: cazfi Date: Sat Dec 6 12:17:30 2014 New Revision: 27191 URL: http://svn.gna.org/viewcvs/freeciv?rev=27191&view=rev Log: civ2civ3 Tribal government bonuses adjusted - Movement bonus removed - Added 50% bonus to likelihood of gaining veterancy in combat
Patch by David Fernandez <bardo> See bug #22621 Modified: trunk/data/civ2civ3/effects.ruleset trunk/doc/README.ruleset_civ2civ3 Modified: trunk/data/civ2civ3/effects.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/effects.ruleset?rev=27191&r1=27190&r2=27191&view=diff ============================================================================== --- trunk/data/civ2civ3/effects.ruleset (original) +++ trunk/data/civ2civ3/effects.ruleset Sat Dec 6 12:17:30 2014 @@ -1514,14 +1514,15 @@ ; "Gov", "Democracy", "Player", FALSE } -[effect_movement_tribal] -type = "Move_Bonus" -value = 1 +[effect_combat_tribal] +type = "Veteran_Combat" +value = 50 reqs = { "type", "name", "range", "present" "Gov", "Tribal", "Player", TRUE "UnitClass", "Land", "Local", TRUE "UnitFlag", "NonMil", "Local", FALSE + "UnitFlag", "NoVeteran", "Local", FALSE } [effect_revolution_republic] Modified: trunk/doc/README.ruleset_civ2civ3 URL: http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=27191&r1=27190&r2=27191&view=diff ============================================================================== --- trunk/doc/README.ruleset_civ2civ3 (original) +++ trunk/doc/README.ruleset_civ2civ3 Sat Dec 6 12:17:30 2014 @@ -175,7 +175,7 @@ Civil war % 99 90 80 70 60 40 30 20 50 Empire Size 0 /14 /10 /12 /20 /16 /32 /24 /28 -Special +NoUpkeep +1 Move +75%Gold +50%Gold +Tithes +Bribe +Brib/Sub +Subvert +NoUpkeep +Special +NoUpkeep +Veteran +75%Gold +50%Gold +Tithes +Bribe +Brib/Sub +Subvert +NoUpkeep -50%Lux (Land/Mil)(Palace) (Palace) -50%Sci -Revolt -Rev/Sen -Senate (Cost=1) -NoTaxes +Fanatic +Partisan +Partisan @@ -200,7 +200,7 @@ - The bonus "+1 Trade" under Republic and Democracy does not affect oceanic tiles. This way, oceanic tiles are more even to land tiles under any government. - Republic receives Revolution_When_Unhappy and has unbribable units, Federation receives Has_senate and has unincitable cities (Democracy receives all them). -- Under Tribal government, every Military Land unit gains an additional movement point. They are tribal warriors, maintained with Shields instead of Gold. +- Tribal government increases by half the chance of land units getting the next veteran level after a battle. They are tribal warriors, maintained with Shields instead of Gold. - Under Communism you do not pay upkeep for buildings that cost 1 Gold. Communism cancels the bonus from Mysticism and Theology (to Temples and Cathedrals). - Under Fundamentalism you receive extra Gold from Tithes, but -50% to Science. - The Bonus to production at Palace (under Despotism and Monarchy) switched from Shields to Gold. _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits