Author: cazfi
Date: Sun Jan  4 20:00:39 2015
New Revision: 27520

URL: http://svn.gna.org/viewcvs/freeciv?rev=27520&view=rev
Log:
Updated ruleset comments about Barbarian unit roles.

See patch #5477

Modified:
    branches/S2_6/data/alien/units.ruleset
    branches/S2_6/data/civ2civ3/units.ruleset
    branches/S2_6/data/classic/units.ruleset
    branches/S2_6/data/experimental/units.ruleset
    branches/S2_6/data/multiplayer/units.ruleset
    branches/S2_6/data/stub/units.ruleset

Modified: branches/S2_6/data/alien/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/units.ruleset?rev=27520&r1=27519&r2=27520&view=diff
==============================================================================
--- branches/S2_6/data/alien/units.ruleset      (original)
+++ branches/S2_6/data/alien/units.ruleset      Sun Jan  4 20:00:39 2015
@@ -335,17 +335,17 @@
 ; "AttackFast" = AI hint: quick attacking unit (unused)
 ; "AttackStrong"= AI hint: strong attacker (unused)
 ; "Ferryboat"  = AI hint: useful for ferrying
-; "Barbarian"  = can be created as barbarian
-; "BarbarianTech" = can be created as barbarian, if someone has
-;                  researched its tech requirements
-; "BarbarianBoat" = can be created as barbarian
-; "BarbarianBuild" = can be built by barbarians
+; "Barbarian"         = can be created as land barbarian
+; "BarbarianTech"      = can be created as land barbarian, if someone has
+;                       researched its tech requirements
+; "BarbarianBoat"      = can be created as boat for sea barbarian
+; "BarbarianBuild"     = can be built by barbarians
 ; "BarbarianBuildTech" = can be built by barbarians if someone has
 ;                       researched its tech requirements
-; "BarbarianLeader" = this unit is the barbarian leader (only one)
-; "BarbarianSea" = can be created as a sea barbarian
-; "BarbarianSeaTech" = can be created as a sea barbarian if someone
-;                     has researched its tech requirements
+; "BarbarianLeader"    = this unit is the barbarian leader (only one)
+; "BarbarianSea"       = can be created as a barbarian that disembarks from a 
barbarian boat
+; "BarbarianSeaTech"   = can be created as a barbarian that disembarks from a 
barbarian boat
+;                        if someone has researched its tech requirements
 ; "Cities"     = can disband to produce a city
 ; "Settlers"   = can irrigate and build roads
 ; "GameLoss"   = losing one of these units means you lose the game, but it

Modified: branches/S2_6/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/units.ruleset?rev=27520&r1=27519&r2=27520&view=diff
==============================================================================
--- branches/S2_6/data/civ2civ3/units.ruleset   (original)
+++ branches/S2_6/data/civ2civ3/units.ruleset   Sun Jan  4 20:00:39 2015
@@ -375,17 +375,17 @@
 ; "AttackFast" = AI hint: quick attacking unit (unused)
 ; "AttackStrong"= AI hint: strong attacker (unused)
 ; "Ferryboat"  = AI hint: useful for ferrying
-; "Barbarian"  = can be created as barbarian
-; "BarbarianTech" = can be created as barbarian, if someone has
-;                  researched its tech requirements
-; "BarbarianBoat" = can be created as barbarian
-; "BarbarianBuild" = can be built by barbarians
+; "Barbarian"         = can be created as land barbarian
+; "BarbarianTech"      = can be created as land barbarian, if someone has
+;                       researched its tech requirements
+; "BarbarianBoat"      = can be created as boat for sea barbarian
+; "BarbarianBuild"     = can be built by barbarians
 ; "BarbarianBuildTech" = can be built by barbarians if someone has
 ;                       researched its tech requirements
-; "BarbarianLeader" = this unit is the barbarian leader (only one)
-; "BarbarianSea" = can be created as a sea barbarian
-; "BarbarianSeaTech" = can be created as a sea barbarian if someone
-;                     has researched its tech requirements
+; "BarbarianLeader"    = this unit is the barbarian leader (only one)
+; "BarbarianSea"       = can be created as a barbarian that disembarks from a 
barbarian boat
+; "BarbarianSeaTech"   = can be created as a barbarian that disembarks from a 
barbarian boat
+;                        if someone has researched its tech requirements
 ; "Cities"     = can disband to produce a city
 ; "Settlers"   = can irrigate and build roads
 ; "GameLoss"   = losing one of these units means you lose the game, but it

Modified: branches/S2_6/data/classic/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/classic/units.ruleset?rev=27520&r1=27519&r2=27520&view=diff
==============================================================================
--- branches/S2_6/data/classic/units.ruleset    (original)
+++ branches/S2_6/data/classic/units.ruleset    Sun Jan  4 20:00:39 2015
@@ -352,17 +352,17 @@
 ; "AttackFast" = AI hint: quick attacking unit (unused)
 ; "AttackStrong"= AI hint: strong attacker (unused)
 ; "Ferryboat"  = AI hint: useful for ferrying
-; "Barbarian"  = can be created as barbarian
-; "BarbarianTech" = can be created as barbarian, if someone has
-;                  researched its tech requirements
-; "BarbarianBoat" = can be created as barbarian
-; "BarbarianBuild" = can be built by barbarians
+; "Barbarian"         = can be created as land barbarian
+; "BarbarianTech"      = can be created as land barbarian, if someone has
+;                       researched its tech requirements
+; "BarbarianBoat"      = can be created as boat for sea barbarian
+; "BarbarianBuild"     = can be built by barbarians
 ; "BarbarianBuildTech" = can be built by barbarians if someone has
 ;                       researched its tech requirements
-; "BarbarianLeader" = this unit is the barbarian leader (only one)
-; "BarbarianSea" = can be created as a sea barbarian
-; "BarbarianSeaTech" = can be created as a sea barbarian if someone
-;                     has researched its tech requirements
+; "BarbarianLeader"    = this unit is the barbarian leader (only one)
+; "BarbarianSea"       = can be created as a barbarian that disembarks from a 
barbarian boat
+; "BarbarianSeaTech"   = can be created as a barbarian that disembarks from a 
barbarian boat
+;                        if someone has researched its tech requirements
 ; "Cities"     = can disband to produce a city
 ; "Settlers"   = can irrigate and build roads
 ; "GameLoss"   = losing one of these units means you lose the game, but it

Modified: branches/S2_6/data/experimental/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/units.ruleset?rev=27520&r1=27519&r2=27520&view=diff
==============================================================================
--- branches/S2_6/data/experimental/units.ruleset       (original)
+++ branches/S2_6/data/experimental/units.ruleset       Sun Jan  4 20:00:39 2015
@@ -366,17 +366,17 @@
 ; "AttackFast" = AI hint: quick attacking unit (unused)
 ; "AttackStrong"= AI hint: strong attacker (unused)
 ; "Ferryboat"  = AI hint: useful for ferrying
-; "Barbarian"  = can be created as barbarian
-; "BarbarianTech" = can be created as barbarian, if someone has
-;                  researched its tech requirements
-; "BarbarianBoat" = can be created as barbarian
-; "BarbarianBuild" = can be built by barbarians
+; "Barbarian"         = can be created as land barbarian
+; "BarbarianTech"      = can be created as land barbarian, if someone has
+;                       researched its tech requirements
+; "BarbarianBoat"      = can be created as boat for sea barbarian
+; "BarbarianBuild"     = can be built by barbarians
 ; "BarbarianBuildTech" = can be built by barbarians if someone has
 ;                       researched its tech requirements
-; "BarbarianLeader" = this unit is the barbarian leader (only one)
-; "BarbarianSea" = can be created as a sea barbarian
-; "BarbarianSeaTech" = can be created as a sea barbarian if someone
-;                     has researched its tech requirements
+; "BarbarianLeader"    = this unit is the barbarian leader (only one)
+; "BarbarianSea"       = can be created as a barbarian that disembarks from a 
barbarian boat
+; "BarbarianSeaTech"   = can be created as a barbarian that disembarks from a 
barbarian boat
+;                        if someone has researched its tech requirements
 ; "Cities"     = can disband to produce a city
 ; "Settlers"   = can irrigate and build roads
 ; "GameLoss"   = losing one of these units means you lose the game, but it

Modified: branches/S2_6/data/multiplayer/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/multiplayer/units.ruleset?rev=27520&r1=27519&r2=27520&view=diff
==============================================================================
--- branches/S2_6/data/multiplayer/units.ruleset        (original)
+++ branches/S2_6/data/multiplayer/units.ruleset        Sun Jan  4 20:00:39 2015
@@ -351,17 +351,17 @@
 ; "AttackFast" = AI hint: quick attacking unit (unused)
 ; "AttackStrong"= AI hint: strong attacker (unused)
 ; "Ferryboat"  = AI hint: useful for ferrying
-; "Barbarian"  = can be created as barbarian
-; "BarbarianTech" = can be created as barbarian, if someone has
-;                  researched its tech requirements
-; "BarbarianBoat" = can be created as barbarian
-; "BarbarianBuild" = can be built by barbarians
+; "Barbarian"         = can be created as land barbarian
+; "BarbarianTech"      = can be created as land barbarian, if someone has
+;                       researched its tech requirements
+; "BarbarianBoat"      = can be created as boat for sea barbarian
+; "BarbarianBuild"     = can be built by barbarians
 ; "BarbarianBuildTech" = can be built by barbarians if someone has
 ;                       researched its tech requirements
-; "BarbarianLeader" = this unit is the barbarian leader (only one)
-; "BarbarianSea" = can be created as a sea barbarian
-; "BarbarianSeaTech" = can be created as a sea barbarian if someone
-;                     has researched its tech requirements
+; "BarbarianLeader"    = this unit is the barbarian leader (only one)
+; "BarbarianSea"       = can be created as a barbarian that disembarks from a 
barbarian boat
+; "BarbarianSeaTech"   = can be created as a barbarian that disembarks from a 
barbarian boat
+;                        if someone has researched its tech requirements
 ; "Cities"     = can disband to produce a city
 ; "Settlers"   = can irrigate and build roads
 ; "GameLoss"   = losing one of these units means you lose the game, but it

Modified: branches/S2_6/data/stub/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/stub/units.ruleset?rev=27520&r1=27519&r2=27520&view=diff
==============================================================================
--- branches/S2_6/data/stub/units.ruleset       (original)
+++ branches/S2_6/data/stub/units.ruleset       Sun Jan  4 20:00:39 2015
@@ -270,17 +270,17 @@
 ; "AttackFast" = AI hint: quick attacking unit (unused)
 ; "AttackStrong"= AI hint: strong attacker (unused)
 ; "Ferryboat"  = AI hint: useful for ferrying
-; "Barbarian"  = can be created as barbarian
-; "BarbarianTech" = can be created as barbarian, if someone has
-;                  researched its tech requirements
-; "BarbarianBoat" = can be created as barbarian
-; "BarbarianBuild" = can be built by barbarians
+; "Barbarian"         = can be created as land barbarian
+; "BarbarianTech"      = can be created as land barbarian, if someone has
+;                       researched its tech requirements
+; "BarbarianBoat"      = can be created as boat for sea barbarian
+; "BarbarianBuild"     = can be built by barbarians
 ; "BarbarianBuildTech" = can be built by barbarians if someone has
 ;                       researched its tech requirements
-; "BarbarianLeader" = this unit is the barbarian leader (only one)
-; "BarbarianSea" = can be created as a sea barbarian
-; "BarbarianSeaTech" = can be created as a sea barbarian if someone
-;                     has researched its tech requirements
+; "BarbarianLeader"    = this unit is the barbarian leader (only one)
+; "BarbarianSea"       = can be created as a barbarian that disembarks from a 
barbarian boat
+; "BarbarianSeaTech"   = can be created as a barbarian that disembarks from a 
barbarian boat
+;                        if someone has researched its tech requirements
 ; "Cities"     = can disband to produce a city
 ; "Settlers"   = can irrigate and build roads
 ; "GameLoss"   = losing one of these units means you lose the game, but it


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