Author: cazfi Date: Sun Jan 4 20:00:39 2015 New Revision: 27520 URL: http://svn.gna.org/viewcvs/freeciv?rev=27520&view=rev Log: Updated ruleset comments about Barbarian unit roles.
See patch #5477 Modified: branches/S2_6/data/alien/units.ruleset branches/S2_6/data/civ2civ3/units.ruleset branches/S2_6/data/classic/units.ruleset branches/S2_6/data/experimental/units.ruleset branches/S2_6/data/multiplayer/units.ruleset branches/S2_6/data/stub/units.ruleset Modified: branches/S2_6/data/alien/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/units.ruleset?rev=27520&r1=27519&r2=27520&view=diff ============================================================================== --- branches/S2_6/data/alien/units.ruleset (original) +++ branches/S2_6/data/alien/units.ruleset Sun Jan 4 20:00:39 2015 @@ -335,17 +335,17 @@ ; "AttackFast" = AI hint: quick attacking unit (unused) ; "AttackStrong"= AI hint: strong attacker (unused) ; "Ferryboat" = AI hint: useful for ferrying -; "Barbarian" = can be created as barbarian -; "BarbarianTech" = can be created as barbarian, if someone has -; researched its tech requirements -; "BarbarianBoat" = can be created as barbarian -; "BarbarianBuild" = can be built by barbarians +; "Barbarian" = can be created as land barbarian +; "BarbarianTech" = can be created as land barbarian, if someone has +; researched its tech requirements +; "BarbarianBoat" = can be created as boat for sea barbarian +; "BarbarianBuild" = can be built by barbarians ; "BarbarianBuildTech" = can be built by barbarians if someone has ; researched its tech requirements -; "BarbarianLeader" = this unit is the barbarian leader (only one) -; "BarbarianSea" = can be created as a sea barbarian -; "BarbarianSeaTech" = can be created as a sea barbarian if someone -; has researched its tech requirements +; "BarbarianLeader" = this unit is the barbarian leader (only one) +; "BarbarianSea" = can be created as a barbarian that disembarks from a barbarian boat +; "BarbarianSeaTech" = can be created as a barbarian that disembarks from a barbarian boat +; if someone has researched its tech requirements ; "Cities" = can disband to produce a city ; "Settlers" = can irrigate and build roads ; "GameLoss" = losing one of these units means you lose the game, but it Modified: branches/S2_6/data/civ2civ3/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/units.ruleset?rev=27520&r1=27519&r2=27520&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/units.ruleset (original) +++ branches/S2_6/data/civ2civ3/units.ruleset Sun Jan 4 20:00:39 2015 @@ -375,17 +375,17 @@ ; "AttackFast" = AI hint: quick attacking unit (unused) ; "AttackStrong"= AI hint: strong attacker (unused) ; "Ferryboat" = AI hint: useful for ferrying -; "Barbarian" = can be created as barbarian -; "BarbarianTech" = can be created as barbarian, if someone has -; researched its tech requirements -; "BarbarianBoat" = can be created as barbarian -; "BarbarianBuild" = can be built by barbarians +; "Barbarian" = can be created as land barbarian +; "BarbarianTech" = can be created as land barbarian, if someone has +; researched its tech requirements +; "BarbarianBoat" = can be created as boat for sea barbarian +; "BarbarianBuild" = can be built by barbarians ; "BarbarianBuildTech" = can be built by barbarians if someone has ; researched its tech requirements -; "BarbarianLeader" = this unit is the barbarian leader (only one) -; "BarbarianSea" = can be created as a sea barbarian -; "BarbarianSeaTech" = can be created as a sea barbarian if someone -; has researched its tech requirements +; "BarbarianLeader" = this unit is the barbarian leader (only one) +; "BarbarianSea" = can be created as a barbarian that disembarks from a barbarian boat +; "BarbarianSeaTech" = can be created as a barbarian that disembarks from a barbarian boat +; if someone has researched its tech requirements ; "Cities" = can disband to produce a city ; "Settlers" = can irrigate and build roads ; "GameLoss" = losing one of these units means you lose the game, but it Modified: branches/S2_6/data/classic/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/classic/units.ruleset?rev=27520&r1=27519&r2=27520&view=diff ============================================================================== --- branches/S2_6/data/classic/units.ruleset (original) +++ branches/S2_6/data/classic/units.ruleset Sun Jan 4 20:00:39 2015 @@ -352,17 +352,17 @@ ; "AttackFast" = AI hint: quick attacking unit (unused) ; "AttackStrong"= AI hint: strong attacker (unused) ; "Ferryboat" = AI hint: useful for ferrying -; "Barbarian" = can be created as barbarian -; "BarbarianTech" = can be created as barbarian, if someone has -; researched its tech requirements -; "BarbarianBoat" = can be created as barbarian -; "BarbarianBuild" = can be built by barbarians +; "Barbarian" = can be created as land barbarian +; "BarbarianTech" = can be created as land barbarian, if someone has +; researched its tech requirements +; "BarbarianBoat" = can be created as boat for sea barbarian +; "BarbarianBuild" = can be built by barbarians ; "BarbarianBuildTech" = can be built by barbarians if someone has ; researched its tech requirements -; "BarbarianLeader" = this unit is the barbarian leader (only one) -; "BarbarianSea" = can be created as a sea barbarian -; "BarbarianSeaTech" = can be created as a sea barbarian if someone -; has researched its tech requirements +; "BarbarianLeader" = this unit is the barbarian leader (only one) +; "BarbarianSea" = can be created as a barbarian that disembarks from a barbarian boat +; "BarbarianSeaTech" = can be created as a barbarian that disembarks from a barbarian boat +; if someone has researched its tech requirements ; "Cities" = can disband to produce a city ; "Settlers" = can irrigate and build roads ; "GameLoss" = losing one of these units means you lose the game, but it Modified: branches/S2_6/data/experimental/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/units.ruleset?rev=27520&r1=27519&r2=27520&view=diff ============================================================================== --- branches/S2_6/data/experimental/units.ruleset (original) +++ branches/S2_6/data/experimental/units.ruleset Sun Jan 4 20:00:39 2015 @@ -366,17 +366,17 @@ ; "AttackFast" = AI hint: quick attacking unit (unused) ; "AttackStrong"= AI hint: strong attacker (unused) ; "Ferryboat" = AI hint: useful for ferrying -; "Barbarian" = can be created as barbarian -; "BarbarianTech" = can be created as barbarian, if someone has -; researched its tech requirements -; "BarbarianBoat" = can be created as barbarian -; "BarbarianBuild" = can be built by barbarians +; "Barbarian" = can be created as land barbarian +; "BarbarianTech" = can be created as land barbarian, if someone has +; researched its tech requirements +; "BarbarianBoat" = can be created as boat for sea barbarian +; "BarbarianBuild" = can be built by barbarians ; "BarbarianBuildTech" = can be built by barbarians if someone has ; researched its tech requirements -; "BarbarianLeader" = this unit is the barbarian leader (only one) -; "BarbarianSea" = can be created as a sea barbarian -; "BarbarianSeaTech" = can be created as a sea barbarian if someone -; has researched its tech requirements +; "BarbarianLeader" = this unit is the barbarian leader (only one) +; "BarbarianSea" = can be created as a barbarian that disembarks from a barbarian boat +; "BarbarianSeaTech" = can be created as a barbarian that disembarks from a barbarian boat +; if someone has researched its tech requirements ; "Cities" = can disband to produce a city ; "Settlers" = can irrigate and build roads ; "GameLoss" = losing one of these units means you lose the game, but it Modified: branches/S2_6/data/multiplayer/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/multiplayer/units.ruleset?rev=27520&r1=27519&r2=27520&view=diff ============================================================================== --- branches/S2_6/data/multiplayer/units.ruleset (original) +++ branches/S2_6/data/multiplayer/units.ruleset Sun Jan 4 20:00:39 2015 @@ -351,17 +351,17 @@ ; "AttackFast" = AI hint: quick attacking unit (unused) ; "AttackStrong"= AI hint: strong attacker (unused) ; "Ferryboat" = AI hint: useful for ferrying -; "Barbarian" = can be created as barbarian -; "BarbarianTech" = can be created as barbarian, if someone has -; researched its tech requirements -; "BarbarianBoat" = can be created as barbarian -; "BarbarianBuild" = can be built by barbarians +; "Barbarian" = can be created as land barbarian +; "BarbarianTech" = can be created as land barbarian, if someone has +; researched its tech requirements +; "BarbarianBoat" = can be created as boat for sea barbarian +; "BarbarianBuild" = can be built by barbarians ; "BarbarianBuildTech" = can be built by barbarians if someone has ; researched its tech requirements -; "BarbarianLeader" = this unit is the barbarian leader (only one) -; "BarbarianSea" = can be created as a sea barbarian -; "BarbarianSeaTech" = can be created as a sea barbarian if someone -; has researched its tech requirements +; "BarbarianLeader" = this unit is the barbarian leader (only one) +; "BarbarianSea" = can be created as a barbarian that disembarks from a barbarian boat +; "BarbarianSeaTech" = can be created as a barbarian that disembarks from a barbarian boat +; if someone has researched its tech requirements ; "Cities" = can disband to produce a city ; "Settlers" = can irrigate and build roads ; "GameLoss" = losing one of these units means you lose the game, but it Modified: branches/S2_6/data/stub/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/stub/units.ruleset?rev=27520&r1=27519&r2=27520&view=diff ============================================================================== --- branches/S2_6/data/stub/units.ruleset (original) +++ branches/S2_6/data/stub/units.ruleset Sun Jan 4 20:00:39 2015 @@ -270,17 +270,17 @@ ; "AttackFast" = AI hint: quick attacking unit (unused) ; "AttackStrong"= AI hint: strong attacker (unused) ; "Ferryboat" = AI hint: useful for ferrying -; "Barbarian" = can be created as barbarian -; "BarbarianTech" = can be created as barbarian, if someone has -; researched its tech requirements -; "BarbarianBoat" = can be created as barbarian -; "BarbarianBuild" = can be built by barbarians +; "Barbarian" = can be created as land barbarian +; "BarbarianTech" = can be created as land barbarian, if someone has +; researched its tech requirements +; "BarbarianBoat" = can be created as boat for sea barbarian +; "BarbarianBuild" = can be built by barbarians ; "BarbarianBuildTech" = can be built by barbarians if someone has ; researched its tech requirements -; "BarbarianLeader" = this unit is the barbarian leader (only one) -; "BarbarianSea" = can be created as a sea barbarian -; "BarbarianSeaTech" = can be created as a sea barbarian if someone -; has researched its tech requirements +; "BarbarianLeader" = this unit is the barbarian leader (only one) +; "BarbarianSea" = can be created as a barbarian that disembarks from a barbarian boat +; "BarbarianSeaTech" = can be created as a barbarian that disembarks from a barbarian boat +; if someone has researched its tech requirements ; "Cities" = can disband to produce a city ; "Settlers" = can irrigate and build roads ; "GameLoss" = losing one of these units means you lose the game, but it _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits