Author: cazfi
Date: Tue Jan  6 21:45:18 2015
New Revision: 27564

URL: http://svn.gna.org/viewcvs/freeciv?rev=27564&view=rev
Log:
Backported civ2civ3 ruleset explorer and partisan changes from S2_6:
- Vision of both Explorers and Partisans increased
- Partisans are granted based on nationality of current citizens of the city

See patch #5544

Modified:
    branches/S2_5/data/civ2civ3/cities.ruleset
    branches/S2_5/data/civ2civ3/units.ruleset
    branches/S2_5/doc/README.ruleset_civ2civ3

Modified: branches/S2_5/data/civ2civ3/cities.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2civ3/cities.ruleset?rev=27564&r1=27563&r2=27564&view=diff
==============================================================================
--- branches/S2_5/data/civ2civ3/cities.ruleset  (original)
+++ branches/S2_5/data/civ2civ3/cities.ruleset  Tue Jan  6 21:45:18 2015
@@ -99,7 +99,7 @@
 [citizen]
 nationality   = TRUE            ; account for the nationality of the citizens
 convert_speed = 50              ; base probability 50/1000 -> once every 20 
turns
-partisans_pct = 0               ; percentage of own nationality to inspire 
partisans
+partisans_pct = 75              ; percentage of own nationality to inspire 
partisans
                                 ; if 0, original city owner information is 
used instead
 
 ; /* <-- avoid gettext warnings

Modified: branches/S2_5/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2civ3/units.ruleset?rev=27564&r1=27563&r2=27564&view=diff
==============================================================================
--- branches/S2_5/data/civ2civ3/units.ruleset   (original)
+++ branches/S2_5/data/civ2civ3/units.ruleset   Tue Jan  6 21:45:18 2015
@@ -859,7 +859,7 @@
 hitpoints     = 20
 firepower     = 1
 move_rate     = 1
-vision_radius_sq = 2
+vision_radius_sq = 6
 transport_cap = 0
 fuel          = 0
 uk_happy      = 1
@@ -878,7 +878,7 @@
  city -- they automatically assume defensive positions in the\
  surrounding countryside -- but only under these conditions:\n\
  - Guerilla Warfare must be known by at least one player.\n\
- - You must be the player who originally built the city.\n\
+ - At least three quarters of the citizens must have your nationality.\n\
  - You must know about Communism and Gunpowder.\n\
  - You must run either a Democracy or a Communist government.\
 ")
@@ -2351,7 +2351,7 @@
 hitpoints     = 10
 firepower     = 1
 move_rate     = 1
-vision_radius_sq = 2
+vision_radius_sq = 6
 transport_cap = 0
 fuel          = 0
 uk_happy      = 0

Modified: branches/S2_5/doc/README.ruleset_civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/doc/README.ruleset_civ2civ3?rev=27564&r1=27563&r2=27564&view=diff
==============================================================================
--- branches/S2_5/doc/README.ruleset_civ2civ3   (original)
+++ branches/S2_5/doc/README.ruleset_civ2civ3   Tue Jan  6 21:45:18 2015
@@ -469,6 +469,7 @@
 - Triremes can navigate rivers. Caravel changed from (2/1) to (1/2), and cost 
restored to 40, in order to encourage peaceful exploration of the seas in the 
age of discovery. Reduced attack of Frigate and defense of Ironclad to 3 (was 
4), and restored default costs.
 - Air units can perform pillage (representing bombardment of infrastructure). 
Increased defense of all Air units, in order to discourage the use of land 
units to protect them. Helicopters can only be attacked by Fighters (with no 
extra attack bonuses).
 - Diplomats and Spies are invisible like submarines, but they pay upkeep costs 
like all other units.
+- Increased vision of Explorer and Partisan. 
 - Cheating AI level gets +50% defense bonus for units placed in land tiles 
outside cities\fortresses.
 
 


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