Author: cazfi
Date: Sat Jan 24 11:29:55 2015
New Revision: 27797

URL: http://svn.gna.org/viewcvs/freeciv?rev=27797&view=rev
Log:
Made experimental ruleset max traderoutes rules same as in classic

Requested by aloril

See patch #5735

Modified:
    branches/S2_6/data/experimental/effects.ruleset

Modified: branches/S2_6/data/experimental/effects.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/effects.ruleset?rev=27797&r1=27796&r2=27797&view=diff
==============================================================================
--- branches/S2_6/data/experimental/effects.ruleset     (original)
+++ branches/S2_6/data/experimental/effects.ruleset     Sat Jan 24 11:29:55 2015
@@ -2447,7 +2447,23 @@
 
 [effect_trade_routes]
 type    = "Max_Trade_Routes"
-value   = 4
+value   = 2
+
+[effect_trade_routes_magnetism]
+type    = "Max_Trade_Routes"
+value   = 1
+reqs   =
+    { "type", "name", "range"
+      "Tech", "Magnetism", "Player"
+    }
+
+[effect_trade_routes_corporation]
+type    = "Max_Trade_Routes"
+value   = 1
+reqs   =
+    { "type", "name", "range"
+      "Tech", "The Corporation", "Player"
+    }
 
 ; Base vision range - radius of vision is sqrt(2) = 1.41
 [effect_city_vision_0]


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