Author: cazfi Date: Sun Feb 8 07:11:54 2015 New Revision: 28029 URL: http://svn.gna.org/viewcvs/freeciv?rev=28029&view=rev Log: Fixed an illegal array index usage in AI building effect value adjustments when handling an city on ocean.
See bug #23230 Modified: trunk/ai/default/aicity.c Modified: trunk/ai/default/aicity.c URL: http://svn.gna.org/viewcvs/freeciv/trunk/ai/default/aicity.c?rev=28029&r1=28028&r2=28029&view=diff ============================================================================== --- trunk/ai/default/aicity.c (original) +++ trunk/ai/default/aicity.c Sun Feb 8 07:11:54 2015 @@ -1339,6 +1339,7 @@ }; const bool is_coinage = improvement_has_flag(pimprove, IF_GOLD); int turns = 9999; + int place = tile_continent(pcity->tile); /* Remove team members from the equation */ players_iterate(aplayer) { @@ -1381,7 +1382,11 @@ cities[REQ_RANGE_WORLD] = cities[REQ_RANGE_ALLIANCE] = cities[REQ_RANGE_TEAM] = cities[REQ_RANGE_PLAYER]; - cities[REQ_RANGE_CONTINENT] = ai->stats.cities[tile_continent(pcity->tile)]; + if (place < 0) { + cities[REQ_RANGE_CONTINENT] = 1; + } else { + cities[REQ_RANGE_CONTINENT] = ai->stats.cities[place]; + } /* All the trade partners and the city being considered. */ cities[REQ_RANGE_TRADEROUTE] = city_num_trade_routes(pcity)+1; _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits