Author: jtn
Date: Tue Feb 10 00:25:08 2015
New Revision: 28066

URL: http://svn.gna.org/viewcvs/freeciv?rev=28066&view=rev
Log:
Document ruleset-dependent limits on number of trade routes.

See gna bug #23252.

Modified:
    branches/S2_5/data/alien/units.ruleset
    branches/S2_5/data/civ1/units.ruleset
    branches/S2_5/data/civ2/units.ruleset
    branches/S2_5/data/civ2civ3/units.ruleset
    branches/S2_5/data/classic/units.ruleset
    branches/S2_5/data/experimental/units.ruleset

Modified: branches/S2_5/data/alien/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/alien/units.ruleset?rev=28066&r1=28065&r2=28066&view=diff
==============================================================================
--- branches/S2_5/data/alien/units.ruleset      (original)
+++ branches/S2_5/data/alien/units.ruleset      Tue Feb 10 00:25:08 2015
@@ -1268,7 +1268,8 @@
 to help build wonders in other cities.\
 "), _("\
 Trade routes with other factions provide three times as much ongoing \
-trade as routes within your faction.\
+trade as routes within your faction. Each city can support up to four \
+trade routes.\
 ");
 
 [unit_caravan]
@@ -1302,7 +1303,8 @@
 Native caravan unit, that can move on all land terrains.\
 "), _("\
 Trade routes with other factions provide three times as much ongoing \
-trade as routes within your faction.\
+trade as routes within your faction. Each city can support up to four \
+trade routes.\
 ");
 
 [unit_stealth_spy]

Modified: branches/S2_5/data/civ1/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ1/units.ruleset?rev=28066&r1=28065&r2=28066&view=diff
==============================================================================
--- branches/S2_5/data/civ1/units.ruleset       (original)
+++ branches/S2_5/data/civ1/units.ruleset       Tue Feb 10 00:25:08 2015
@@ -1289,7 +1289,8 @@
  condition means the net benefit to your civilization of a trade route\
  is the same regardless of whether you own both cities or only one of\
  them; if you only own one city, trade in each city is doubled, but you\
- only get the benefit from one end of the route.\
+ only get the benefit from one end of the route. Each city can support a\
+ maximum of three trade routes.\
 "), _("\
 Every Caravan that is used to build a wonder will add 50 shields\
  towards the production of the wonder.\

Modified: branches/S2_5/data/civ2/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2/units.ruleset?rev=28066&r1=28065&r2=28066&view=diff
==============================================================================
--- branches/S2_5/data/civ2/units.ruleset       (original)
+++ branches/S2_5/data/civ2/units.ruleset       Tue Feb 10 00:25:08 2015
@@ -2056,7 +2056,8 @@
  condition means the net benefit to your civilization of a trade route\
  is the same regardless of whether you own both cities or only one of\
  them; if you only own one city, trade in each city is doubled, but you\
- only get the benefit from one end of the route.\
+ only get the benefit from one end of the route. Each city can support a\
+ maximum of three trade routes.\
 "), _("\
 Every Caravan that is used to build a wonder will add 50 shields\
  towards the production of the wonder.\

Modified: branches/S2_5/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2civ3/units.ruleset?rev=28066&r1=28065&r2=28066&view=diff
==============================================================================
--- branches/S2_5/data/civ2civ3/units.ruleset   (original)
+++ branches/S2_5/data/civ2civ3/units.ruleset   Tue Feb 10 00:25:08 2015
@@ -2301,7 +2301,8 @@
 "), _("\
 Caravans can establish trade routes with the cities of other nations\
  (even your enemies). A trade route's ongoing revenue is doubled if the\
- two cities involved are on different continents.\
+ two cities involved are on different continents. Each city can support a
+ maximum of two trade routes.\
 "), _("\
 Every Caravan that is used to build a wonder will add 50 shields\
  towards the production of the wonder.\

Modified: branches/S2_5/data/classic/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/classic/units.ruleset?rev=28066&r1=28065&r2=28066&view=diff
==============================================================================
--- branches/S2_5/data/classic/units.ruleset    (original)
+++ branches/S2_5/data/classic/units.ruleset    Tue Feb 10 00:25:08 2015
@@ -2156,6 +2156,10 @@
  them; if you only own one city, trade in each city is doubled, but you\
  only get the benefit from one end of the route.\
 "), _("\
+Initially cities can support a maximum of two trade routes. Knowledge of\
+ the technologies Magnetism and The Corporation each increase this limit\
+ by one; knowing both allows cities to support four trade routes each.\
+"), _("\
 Every Caravan that is used to build a wonder will add 50 shields\
  towards the production of the wonder.\
 "), _("\

Modified: branches/S2_5/data/experimental/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/experimental/units.ruleset?rev=28066&r1=28065&r2=28066&view=diff
==============================================================================
--- branches/S2_5/data/experimental/units.ruleset       (original)
+++ branches/S2_5/data/experimental/units.ruleset       Tue Feb 10 00:25:08 2015
@@ -2181,6 +2181,10 @@
  them; if you only own one city, trade in each city is doubled, but you\
  only get the benefit from one end of the route.\
 "), _("\
+Initially cities can support a maximum of two trade routes. Knowledge of\
+ the technologies Magnetism and The Corporation each increase this limit\
+ by one; knowing both allows cities to support four trade routes each.\
+"), _("\
 Every Caravan that is used to build a wonder will add 50 shields\
  towards the production of the wonder.\
 "), _("\


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