Author: jtn
Date: Wed Feb 11 01:22:19 2015
New Revision: 28100

URL: http://svn.gna.org/viewcvs/freeciv?rev=28100&view=rev
Log:
civ2civ3: Give Tribal government 2 martial law per unit.

Increase the effect of martial law under Tribal government from 0 to 2 per
unit. This should make it a good alternative to Despotism again. (Tribal's
extra movement was replaced by a higher probability of gaining veterancy in
combat)

Patch by David Fernandez (bardo@gna), backported by me.

See patch #5763.

Modified:
    branches/S2_5/data/civ2civ3/effects.ruleset
    branches/S2_5/doc/README.ruleset_civ2civ3

Modified: branches/S2_5/data/civ2civ3/effects.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2civ3/effects.ruleset?rev=28100&r1=28099&r2=28100&view=diff
==============================================================================
--- branches/S2_5/data/civ2civ3/effects.ruleset (original)
+++ branches/S2_5/data/civ2civ3/effects.ruleset Wed Feb 11 01:22:19 2015
@@ -1325,6 +1325,14 @@
       "Gov", "Monarchy", "Player"
     }
 
+[effect_martial_law_each_tribal]
+type    = "Martial_Law_Each"
+value   = 2
+reqs    =
+    { "type", "name", "range"
+      "Gov", "Tribal", "Player"
+    }
+
 [effect_martial_law_each_communism]
 type    = "Martial_Law_Each"
 value   = 2
@@ -1355,6 +1363,14 @@
 reqs    =
     { "type", "name", "range"
       "Gov", "Monarchy", "Player"
+    }
+
+[effect_martial_law_max_tribal]
+type    = "Martial_Law_Max"
+value   = 3
+reqs    =
+    { "type", "name", "range"
+      "Gov", "Tribal", "Player"
     }
 
 [effect_martial_law_max_communism]

Modified: branches/S2_5/doc/README.ruleset_civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/doc/README.ruleset_civ2civ3?rev=28100&r1=28099&r2=28100&view=diff
==============================================================================
--- branches/S2_5/doc/README.ruleset_civ2civ3   (original)
+++ branches/S2_5/doc/README.ruleset_civ2civ3   Wed Feb 11 01:22:19 2015
@@ -170,7 +170,7 @@
 Unit Upkeep       Shield   Shield   Gold     Gold     Gold(x2) Shield   
Gold(x2) Gold(x2) Shield   
 Free Units        2\2      2\2      2\2      3\3      2\2      1\1      1\1    
  2\2      3\3      
 Mil Unhappiness   0        0        0        -1       -1       -1       -2     
  -1       -1       
-Martial Law       +1       0        +1       +1       0        0        0      
  0        +2       
+Martial Law       +1       +2       +1       +1       0        0        0      
  0        +2       
                                                                                
 
 Civil war %       99       90       80       70       60       40       30     
  20       50       
 Empire Size       0        /14      /10      /12      /20      /16      /32    
  /24      /28      
@@ -454,6 +454,7 @@
 - Removed effect that prevented extra output from cities where Irrigation and 
Mine were present at same time (no longer possible).
 - Reduced by one the gold upkeep of Aqueduct, Bank, Stock Exchange, Port 
Facility and SDI Defense.
 - Airbases and Fortresses cannot be built on river tiles.
+- Tribal government increases by half the chance of land units getting the 
next veteran level after a battle (instead of the extra movement), and 
increases the effect of martial law to 2.
 
 Terrain:
 - Allowed early transformation from Forest to Grassland, so it is possible to 
transform Grass->Forest->Plain, and also Plain->Forest->Grass, with same 
working time (25).


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