Author: jtn Date: Wed Feb 11 01:22:19 2015 New Revision: 28100 URL: http://svn.gna.org/viewcvs/freeciv?rev=28100&view=rev Log: civ2civ3: Give Tribal government 2 martial law per unit.
Increase the effect of martial law under Tribal government from 0 to 2 per unit. This should make it a good alternative to Despotism again. (Tribal's extra movement was replaced by a higher probability of gaining veterancy in combat) Patch by David Fernandez (bardo@gna), backported by me. See patch #5763. Modified: branches/S2_5/data/civ2civ3/effects.ruleset branches/S2_5/doc/README.ruleset_civ2civ3 Modified: branches/S2_5/data/civ2civ3/effects.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2civ3/effects.ruleset?rev=28100&r1=28099&r2=28100&view=diff ============================================================================== --- branches/S2_5/data/civ2civ3/effects.ruleset (original) +++ branches/S2_5/data/civ2civ3/effects.ruleset Wed Feb 11 01:22:19 2015 @@ -1325,6 +1325,14 @@ "Gov", "Monarchy", "Player" } +[effect_martial_law_each_tribal] +type = "Martial_Law_Each" +value = 2 +reqs = + { "type", "name", "range" + "Gov", "Tribal", "Player" + } + [effect_martial_law_each_communism] type = "Martial_Law_Each" value = 2 @@ -1355,6 +1363,14 @@ reqs = { "type", "name", "range" "Gov", "Monarchy", "Player" + } + +[effect_martial_law_max_tribal] +type = "Martial_Law_Max" +value = 3 +reqs = + { "type", "name", "range" + "Gov", "Tribal", "Player" } [effect_martial_law_max_communism] Modified: branches/S2_5/doc/README.ruleset_civ2civ3 URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/doc/README.ruleset_civ2civ3?rev=28100&r1=28099&r2=28100&view=diff ============================================================================== --- branches/S2_5/doc/README.ruleset_civ2civ3 (original) +++ branches/S2_5/doc/README.ruleset_civ2civ3 Wed Feb 11 01:22:19 2015 @@ -170,7 +170,7 @@ Unit Upkeep Shield Shield Gold Gold Gold(x2) Shield Gold(x2) Gold(x2) Shield Free Units 2\2 2\2 2\2 3\3 2\2 1\1 1\1 2\2 3\3 Mil Unhappiness 0 0 0 -1 -1 -1 -2 -1 -1 -Martial Law +1 0 +1 +1 0 0 0 0 +2 +Martial Law +1 +2 +1 +1 0 0 0 0 +2 Civil war % 99 90 80 70 60 40 30 20 50 Empire Size 0 /14 /10 /12 /20 /16 /32 /24 /28 @@ -454,6 +454,7 @@ - Removed effect that prevented extra output from cities where Irrigation and Mine were present at same time (no longer possible). - Reduced by one the gold upkeep of Aqueduct, Bank, Stock Exchange, Port Facility and SDI Defense. - Airbases and Fortresses cannot be built on river tiles. +- Tribal government increases by half the chance of land units getting the next veteran level after a battle (instead of the extra movement), and increases the effect of martial law to 2. Terrain: - Allowed early transformation from Forest to Grassland, so it is possible to transform Grass->Forest->Plain, and also Plain->Forest->Grass, with same working time (25). _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits