Author: jtn
Date: Mon Feb 16 09:32:21 2015
New Revision: 28169

URL: http://svn.gna.org/viewcvs/freeciv?rev=28169&view=rev
Log:
Some minor textual rewording.

See gna bug #22294.

Modified:
    branches/S2_6/client/helpdata.c
    branches/S2_6/data/classic/terrain.ruleset
    branches/S2_6/data/experimental/terrain.ruleset
    branches/S2_6/data/experimental/units.ruleset
    branches/S2_6/data/helpdata.txt
    branches/S2_6/data/multiplayer/terrain.ruleset

Modified: branches/S2_6/client/helpdata.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/client/helpdata.c?rev=28169&r1=28168&r2=28169&view=diff
==============================================================================
--- branches/S2_6/client/helpdata.c     (original)
+++ branches/S2_6/client/helpdata.c     Mon Feb 16 09:32:21 2015
@@ -3716,7 +3716,8 @@
       }
     }
     if (effect_cumulative_max(EFT_MINING_TF_POSSIBLE, &for_utype) > 0) {
-      CATLSTR(buf, bufsz, _("* Can mine terrain to another.\n"));
+      CATLSTR(buf, bufsz, _("* Can convert terrain to another type by "
+                            "mining.\n"));
     }
 
     if (effect_cumulative_max(EFT_IRRIG_POSSIBLE, &for_utype) > 0) {
@@ -3734,7 +3735,8 @@
       }
     }
     if (effect_cumulative_max(EFT_IRRIG_TF_POSSIBLE, &for_utype) > 0) {
-      CATLSTR(buf, bufsz, _("* Can irrigate terrain to another.\n"));
+      CATLSTR(buf, bufsz, _("* Can convert terrain to another type by "
+                            "irrigation.\n"));
     }
 
     extra_type_by_cause_iterate(EC_BASE, pextra) {

Modified: branches/S2_6/data/classic/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/classic/terrain.ruleset?rev=28169&r1=28168&r2=28169&view=diff
==============================================================================
--- branches/S2_6/data/classic/terrain.ruleset  (original)
+++ branches/S2_6/data/classic/terrain.ruleset  Mon Feb 16 09:32:21 2015
@@ -1242,7 +1242,7 @@
 Fortresses improve defense for land units. Among other effects, a land \
 unit remaining in a fortress for a whole turn without moving recovers \
 a quarter of its hit points. With Invention, fortresses gain watchtowers \
-from which units can see further afield.\
+from which land units can see further afield.\
 ")
 
 [extra_airbase]

Modified: branches/S2_6/data/experimental/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/terrain.ruleset?rev=28169&r1=28168&r2=28169&view=diff
==============================================================================
--- branches/S2_6/data/experimental/terrain.ruleset     (original)
+++ branches/S2_6/data/experimental/terrain.ruleset     Mon Feb 16 09:32:21 2015
@@ -1218,7 +1218,7 @@
 Fortresses improve defense for land units. Among other effects, a land \
 unit remaining in a fortress for a whole turn without moving recovers \
 a quarter of its hit points. With Invention, fortresses gain watchtowers \
-from which units can see further afield.\
+from which land units can see further afield.\
 ")
 
 [extra_airbase]

Modified: branches/S2_6/data/experimental/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/units.ruleset?rev=28169&r1=28168&r2=28169&view=diff
==============================================================================
--- branches/S2_6/data/experimental/units.ruleset       (original)
+++ branches/S2_6/data/experimental/units.ruleset       Mon Feb 16 09:32:21 2015
@@ -1496,7 +1496,8 @@
 helptext      = _("\
 The Trireme is your first boat unit. It can act\
  as a transport ship and has rudimentary offensive\
- capabilities, but may not enter deep ocean tiles.\
+ capabilities, and unlike later boats can travel on\
+ rivers, but it may not enter deep ocean tiles.\
 ")
 
 [unit_caravel]

Modified: branches/S2_6/data/helpdata.txt
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/helpdata.txt?rev=28169&r1=28168&r2=28169&view=diff
==============================================================================
--- branches/S2_6/data/helpdata.txt     (original)
+++ branches/S2_6/data/helpdata.txt     Mon Feb 16 09:32:21 2015
@@ -610,10 +610,11 @@
 more, the trade route with the smallest ongoing revenue is canceled if \
 it would be less than the new route. (Otherwise, the origin civilization \
 can still gain initial revenue by entering the marketplace and selling \
-trade goods, but it is reduced to a third.) \
-The maximum number of trade routes is forced only when attempting to \
-establish a new ones. If you temporarily lose the ability to establish \
-as many trade routes as city already has, existing ones are not affected.\
+trade goods, but it is reduced to a third.)\
+"), _("\
+This limit is enforced only when attempting to establish a new route. If \
+you temporarily lose the ability to establish as many trade routes as a \
+city already has, existing ones are not affected.\
 "), _("\
 Beware: in rulesets where plague is enabled, it can travel \
 along trade routes. See the section on Plague for more details.\

Modified: branches/S2_6/data/multiplayer/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/multiplayer/terrain.ruleset?rev=28169&r1=28168&r2=28169&view=diff
==============================================================================
--- branches/S2_6/data/multiplayer/terrain.ruleset      (original)
+++ branches/S2_6/data/multiplayer/terrain.ruleset      Mon Feb 16 09:32:21 2015
@@ -1216,7 +1216,7 @@
 Fortresses improve defense for land units. Among other effects, a land \
 unit remaining in a fortress for a whole turn without moving recovers \
 a quarter of its hit points. With Invention, fortresses gain watchtowers \
-from which units can see further afield.\
+from which land units can see further afield.\
 ")
 
 [extra_airbase]


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