Author: jtn
Date: Sat Feb 21 12:35:01 2015
New Revision: 28259

URL: http://svn.gna.org/viewcvs/freeciv?rev=28259&view=rev
Log:
civ2civ3: Prevent Transports gaining veterancy by cleaning pollution, and
reduce changes of Engineers gaining veterancy through work.

Patch by David Fernandez (bardo@gna).

See gna bug #23290.

Modified:
    trunk/data/civ2civ3/units.ruleset

Modified: trunk/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/units.ruleset?rev=28259&r1=28258&r2=28259&view=diff
==============================================================================
--- trunk/data/civ2civ3/units.ruleset   (original)
+++ trunk/data/civ2civ3/units.ruleset   Sat Feb 21 12:35:01 2015
@@ -45,7 +45,7 @@
 
 ; The percentage chance of a settler/engineer increasing level through
 ; performing useful work (per turn)
-veteran_work_raise_chance = 5, 3, 1, 0
+veteran_work_raise_chance = 3, 2, 1, 0
 
 ; Power factors are as a percentage.
 ; +50% is represented by 150
@@ -565,6 +565,11 @@
 uk_food       = 0
 uk_gold       = 1
 flags         = "Settlers", "Cant_Fortify", "NonMil", "HasNoZOC", "Airbase", 
"Transform"
+veteran_names = _("green"), _("veteran"), _("hardened"), _("elite")
+veteran_raise_chance      = 50, 33, 20, 0
+veteran_work_raise_chance = 3, 2, 1, 0
+veteran_power_fact        = 100, 150, 175, 200
+veteran_move_bonus        = 0, 0, 0, 0
 roles         = "Settlers"
 helptext      = _("\
 Engineers are similar to Workers, but they work twice as fast, \
@@ -1984,6 +1989,11 @@
 uk_gold       = 1
 cargo         = "Land", "Small Land", "Big Land", "Merchant"
 flags         = "Settlers", "BadCityDefender", "HasNoZOC"
+veteran_names = _("green"), _("veteran"), _("hardened"), _("elite")
+veteran_raise_chance      = 50, 33, 20, 0
+veteran_work_raise_chance = 0, 0, 0, 0
+veteran_power_fact        = 100, 150, 175, 200
+veteran_move_bonus        = 0, 0, 0, 0
 roles         = "Ferryboat"
 helptext      = _("\
 The Transport cannot attack on its own but\


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