Author: cazfi
Date: Sat Mar  7 08:30:29 2015
New Revision: 28434

URL: http://svn.gna.org/viewcvs/freeciv?rev=28434&view=rev
Log:
Made tutorial scenario to use civ2civ3 ruleset.

See patch #5890

Modified:
    trunk/data/scenarios/tutorial.sav

Modified: trunk/data/scenarios/tutorial.sav
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/scenarios/tutorial.sav?rev=28434&r1=28433&r2=28434&view=diff
==============================================================================
--- trunk/data/scenarios/tutorial.sav   (original)
+++ trunk/data/scenarios/tutorial.sav   Sat Mar  7 08:30:29 2015
@@ -8,7 +8,7 @@
 options=" +version2"
 version=20
 reason="Scenario"
-rulesetdir="classic"
+rulesetdir="civ2civ3"
 improvement_size=68
 improvement_vector="Airport","Aqueduct","Bank","Barracks","Barracks 
II","Barracks III","Cathedral","City Walls","Coastal 
Defense","Colosseum","Courthouse","Factory","Granary","Harbour","Hydro 
Plant","Library","Marketplace","Mass Transit","Mfg. Plant","Nuclear 
Plant","Offshore Platform","Palace","Police Station","Port Facility","Power 
Plant","Recycling Center","Research Lab","SAM Battery","SDI Defense","Sewer 
System","Solar Plant","Space Component","Space Module","Space 
Structural","Stock Exchange","Super 
Highways","Supermarket","Temple","University","Apollo Program","A.Smith's 
Trading Co.","Colossus","Copernicus' Observatory","Cure For Cancer","Darwin's 
Voyage","Eiffel Tower","Great Library","Great Wall","Hanging Gardens","Hoover 
Dam","Isaac Newton's College","J.S. Bach's Cathedral","King Richard's 
Crusade","Leonardo's Workshop","Lighthouse","Magellan's Expedition","Manhattan 
Project","Marco Polo's Embassy","Michelangelo's 
Chapel","Oracle","Pyramids","SETI Program","Shakespeare's Th
 eatre","Statue of Liberty","Sun Tzu's War Academy","United Nations","Women's 
Suffrage","Coinage"
 technology_size=88
@@ -126,12 +126,12 @@
       growth5msg = true
     elseif size == 8 and not growth8msg then
       notify.event(city.owner, city.tile, E.SCRIPT,
-_("Finally you have grown a city to size eight.  A size eight city 
can\nprovide substantial output provided you have enough luxuries to keep\nyour 
population content.\n\nTo grow a city beyond size eight requires an aqueduct.  
If your city is\ngoing to continue to grow you should start building one soon.  
Building\nan aqueduct requires the Construction technology."))
+_("Finally you have grown a city to size eight.  A size eight city 
can\nprovide substantial output provided you have enough luxuries to keep\nyour 
population content.\n\nTo grow a city beyond size eight requires an aqueduct.  
If your city is\ngoing to continue to grow you should start building one soon.  
Building\nan aqueduct requires the Construction technology, unless your city is 
next to lake or river."))
       growth8msg = true
-    elseif size == 12 and not growth12msg then
-      notify.event(city.owner, city.tile, E.SCRIPT,
-_("You have grown a city to size twelve.  To grow\nit larger, however, you 
will need to build a Sewer System.  This\nrequires the Sanitation technology."))
-      growth12msg = true
+    elseif size == 16 and not growth16msg then
+      notify.event(city.owner, city.tile, E.SCRIPT,
+_("You have grown a city to size 16.  To grow\nit larger, however, you will 
need to build a Sewer System.  This\nrequires the Sanitation technology."))
+      growth16msg = true
     elseif size == 13 and not growth13msg then
       notify.event(city.owner, city.tile, E.TUTURIAL,
 _("Congratulations, you have grown a city to size 13.  A city this\nlarge can 
provide a tremendous amount of output if properly upgraded.\nMake sure you have 
enough taxes and cultural buildings to keep your\ncitizens content.  You should 
also make sure the city is upgraded\nwith buildings that provide bonuses to its 
output.  Library, Marketplace,\nFactory, and Offshore Platform are four good 
buildings that provide a\nlarge bonus to big cities.  Consider how much benefit 
each building\nwill provide and weigh this against its cost - for very large 
cities\nalmost all buildings are worthwhile.  Such large cities will 
also\nprovide enough taxable revenue (gold) to allow you to purchase 
some\nbuildings to accelerate their productions."))
@@ -143,7 +143,7 @@
 growth3msg = false
 growth5msg = false
 growth8msg = false
-growth12msg = false
+growth16msg = false
 growth13msg = false
 signal.connect('city_growth', 'city_growth_callback')
 
@@ -184,7 +184,7 @@
   end
   if unittype.id == find.unit_type('Settlers').id and not nosettlermsg then
     notify.event(city.owner, city.tile, E.SCRIPT,
-_("Your city cannot build a settler.  Settlers take one unit of\npopulation to 
build, so a city of size one cannot build one without\ndisbanding the 
city.\n\nTo remedy this, you need to adjust the citizens in the city 
to\nprovide more food so as to grow the city faster.  Cities that\ndo not have 
much food should not try to build settlers.  When\nfounding a new city, make 
sure it is built on terrain that provides\nenough food - grassland is best; 
plains or hills are almost as good."))
+_("Your city cannot build a settler.  Settlers take two units of\npopulation 
to build, so a city of size one or two cannot build one without\ndisbanding the 
city.\n\nTo remedy this, you need to adjust the citizens in the city 
to\nprovide more food so as to grow the city faster.  Cities that\ndo not have 
much food should not try to build settlers.  When\nfounding a new city, make 
sure it is built on terrain that provides\nenough food - grassland is best; 
plains or hills are almost as good."))
     nosettlermsg = true
   elseif not unittype:has_flag('NonMil') and not nomilmsg then
 notify.event(city.owner, city.tile, E.SCRIPT,


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