Author: jtn Date: Mon Apr 6 10:48:17 2015 New Revision: 28725 URL: http://svn.gna.org/viewcvs/freeciv?rev=28725&view=rev Log: Correct help about lack of automatic roads in river cities.
Reported by Robin Patterson. See gna bug #23427. Modified: branches/S2_6/data/helpdata.txt Modified: branches/S2_6/data/helpdata.txt URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/helpdata.txt?rev=28725&r1=28724&r2=28725&view=diff ============================================================================== --- branches/S2_6/data/helpdata.txt (original) +++ branches/S2_6/data/helpdata.txt Mon Apr 6 10:48:17 2015 @@ -664,8 +664,9 @@ of terrain; gains whatever advantages the terrain offers with an \ irrigation system (because cities come with water systems built-in), \ although this may not be used as a basis for irrigating other tiles; \ -and is developed with roads (because cities come with transportation \ -built-in). Other rulesets may differ in detail.\ +and is usually developed with roads (unless on a river and you do not \ +yet know Bridge Building; upon learning it, river cities will also \ +acquire roads). Other rulesets may differ in detail.\ "), _("\ The roles of citizens are controlled from the City dialog. Citizens \ working the land are represented by three numbers showing their output \ _______________________________________________ Freeciv-commits mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-commits